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Forum: German Forum

Topic: Hilfe beim Mapping
Hilfe beim Mapping
ich habe die MC600MK2. Diese hat im FX1 und FX2 Sektion ein CH-Assign den ich nicht brauche.
Ich habe auf Button 3 „sampler_bank 2 & sampler_pad 1“ und Button 1 „sampler_bank 2 & sampler_pad 2“ gemappt und es funzt .
Wie muss das gemappt werden das die LED blink? (das Mapping für an/aus wäre auch nett)
Ich versuch es seit 2 Wochen und es ist und bleibt für mich ein „RORES TUCH“ diese Mapperei.
Danke schon mal im Vorraus
 

Posted Fri 18 Feb 22 @ 5:46 am
metrixPRO InfinityMember since 2007
sampler_bank 2 ? sampler_play 1 ? blink 500ms : on : off

sampler_bank 2 ? sampler_play 2 ? blink 500ms : on : off

 

Posted Fri 18 Feb 22 @ 5:32 pm
Vielen Danke aber das Funzt so leider nicht. Da tut sich garnichts.
Schreibe ich am Anfang nur "blink 500ms" blinkt die LED. Schreib ich nur sampler_bank 3 & sampler_pad 1 spielt er mir den sampler.
Muss man da mit "var" arbeiten ?
 

Posted Sat 19 Feb 22 @ 9:24 am
metrixPRO InfinityMember since 2007
du musst das auch auf der LED_xyz mappen nicht auf der Taste die bleibt so sampler_bank 2 & sampler_pad 1 und von sampler_bank 3 war noch nicht die Rede.

 

Posted Sat 19 Feb 22 @ 4:42 pm
metrixPRO InfinityMember since 2007
Text Editor Öffnen den Code kopieren und einfügen

<?xml version="1.0" encoding="UTF-8"?>
<mapper device="MC6000MK2" author="Metrix" version="850" date="2022-02-19">
<info>http://www.virtualdj.com/manuals/hardware/denon/mc6000mkii.html</info>
<map value="LOAD_A" action="shift ? deck left unload : deck left load" />
<map value="LOAD_B" action="shift ? deck right unload : deck right load" />
<map value="PARAM1" action="shift ? deck left key : param_smaller 45% ? set &apos;$filterL&apos; 1 &amp; deck left filter : param_greater 55% ? set &apos;$filterL&apos; 1 &amp; deck left filter : set &apos;$filterL&apos; 0 &amp; deck left filter" />
<map value="PARAM1_BTN" action="shift ? deck left key 0 : deck left filter 50%" />
<map value="PARAM2" action="shift ? deck right key : param_smaller 45% ? set &apos;$filterR&apos; 1 &amp; deck right filter : param_greater 55% ? set &apos;$filterR&apos; 1 &amp; deck right filter : set &apos;$filterR&apos; 0 &amp; deck right filter" />
<map value="PARAM2_BTN" action="shift ? deck right key 0 : deck right filter 50%" />
<map value="LED_PARAM1_BTN" action="shift ? deck left key 50% ? off : on : var &apos;$filterL&apos;" />
<map value="LED_PARAM2_BTN" action="shift ? deck right key 50% ? off : on : var &apos;$filterR&apos;" />
<map value="TRACK" action="shift ? sampler_volume_master : browser_scroll" />
<map value="TRACK_BTN" action="browser_window &quot;folders&quot; ? shift ? browser_folder : browser_enter : browser_window &quot;songs&quot; ? shift ? sidelist_add : playlist_add : nothing" />
<map value="BACK" action="browser_window -1" />
<map value="FWD" action="browser_window +1" />
<map value="PANEL" action="skin_panelgroup &apos;mixer&apos; +1 &amp; skin_panelgroup &apos;center_pannel&apos; +1" />
<map value="VIEW" action="shift ? grid_view : show_splitpanel &apos;info&apos;" />
<map value="AREA" action="sideview +1" />
<map value="LIST" action="show_splitpanel &apos;Sideview&apos;" />
<map value="AUDIO_CROSSFADER" action="crossfader" />
<map value="VIDEO_CROSSFADER" action="video_crossfader" />
<map value="DECK_SEL" action="action_deck 1 ? deck 1 leftdeck : action_deck 2 ? deck 2 rightdeck : action_deck 3 ? deck 3 leftdeck : action_deck 4 ? deck 4 rightdeck : nothing" />
<map value="KEYLOCK" action="shift ? pitch_range : key_lock" />
<map value="LOOP_IN" action="shift ? loop ? wheel_mode &apos;loop_in,jog&apos; : nothing : loop_in" />
<map value="LED_LOOP_IN" action="wheel_mode &apos;loop_in&apos; ? blink : loop ? on : loop_in" />
<map value="LOOP_OUT" action="shift ? loop ? wheel_mode &apos;loop_out,jog&apos; +1 : nothing : loop ? wheel_mode &apos;loop_in&apos; ? wheel_mode &apos;jog&apos; &amp; loop_out : wheel_mode &apos;loop_out&apos; ? wheel_mode &apos;jog&apos; &amp; loop_out : loop_out : loop_out" />
<map value="LED_LOOP_OUT" action="wheel_mode &apos;loop_out&apos; ? blink : loop ? on : off" />
<map value="LOOP-" action="var &apos;$samp&apos; ? sampler_loop -1 : shift ? loop_roll_mode on while_pressed &amp; loop_half : loop_half" />
<map value="AUTOLOOP" action="shift ? down ? loop_roll_mode on &amp; loop : loop_exit &amp; loop_roll_mode off : loop ? wheel_mode &apos;loop_in&apos; ? wheel_mode &apos;jog&apos; &amp; loop : wheel_mode &apos;loop_out&apos; ? wheel_mode &apos;jog&apos; &amp; loop : loop : loop" />
<map value="LED_AUTOLOOP" action="loop_roll_mode ? loop ? blink : off : loop" />
<map value="LOOP+" action="var &apos;$samp&apos; ? sampler_loop +1 : shift ? loop_roll_mode on while_pressed &amp; loop_double : loop_double" />
<map value="CUE1" action="shift ? delete_cue 1 : hot_cue 1" />
<map value="CUE2" action="shift ? delete_cue 2 : hot_cue 2" />
<map value="CUE3" action="shift ? delete_cue 3 : hot_cue 3" />
<map value="CUE4" action="shift ? delete_cue 4 : hot_cue 4" />
<map value="SAMP" action="set &apos;$samp&apos; 1 while_pressed" />
<map value="SAMP1" action="shift ? sampler_stop 1 : sampler_pad 1" />
<map value="SAMP2" action="shift ? sampler_stop 2 : sampler_pad 2" />
<map value="SAMP3" action="shift ? sampler_stop 3 : sampler_pad 3" />
<map value="SAMP4" action="shift ? sampler_stop 4 : sampler_pad 4" />
<map value="LED_SAMP1" action="sampler_loaded 1 ? sampler_pad 1 ? blink : on : off" />
<map value="LED_SAMP2" action="sampler_loaded 2 ? sampler_pad 2 ? blink : on : off" />
<map value="LED_SAMP3" action="sampler_loaded 3 ? sampler_pad 3 ? blink : on : off" />
<map value="LED_SAMP4" action="sampler_loaded 4 ? sampler_pad 4 ? blink : on : off" />
<map value="SHIFT" action="shift" />
<map value="CUE" action="cue_stop" />
<map value="PLAY" action="play_pause" />
<map value="LED_PLAY" action="loaded ? play ? on : blink : off" />
<map value="PITCHBEND-" action="shift ? seek -4 : pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="shift ? seek +4 : pitch_bend +2% 500ms" />
<map value="SYNC" action="shift ? masterdeck : sync" />
<map value="GAIN" action="gain" />
<map value="EQ_HIGH" action="eq_high" />
<map value="EQ_MID" action="eq_mid" />
<map value="EQ_LOW" action="eq_low" />
<map value="PFL" action="pfl" />
<map value="VOLUME" action="volume" />
<map value="PITCH" action="pitch" />
<map value="JOG_BEND_TOUCH" action="shift ? loop ? wheel_mode &apos;loop_move&apos; while_pressed : wheel_mode &apos;search&apos; while_pressed : touchwheel_touch" />
<map value="JOG_BEND" action="touchwheel" />
<map value="JOG_SCRATCH_TOUCH" action="shift ? loop ? wheel_mode &apos;loop_move&apos; while_pressed : wheel_mode &apos;search&apos; while_pressed : touchwheel_touch" />
<map value="JOG_SCRATCH" action="touchwheel" />
<map value="CENSOR" action="shift ? slip_mode : dump while_pressed" />
<map value="LED_CENSOR" action="slip_mode ? blink : dump" />
<map value="VINYL" action="vinyl_mode" />
<map value="FX1_ASSIGN_1" action="sampler_bank 2 &amp; sampler_pad 1" />
<map value="FX1_ASSIGN_2" action="sampler_bank 2 &amp; sampler_pad 2" />
<map value="FX1_ASSIGN_3" action="sampler_bank 2 &amp; sampler_pad 3" />
<map value="FX1_ASSIGN_4" action="sampler_bank 2 &amp; sampler_pad 4" />
<map value="FX2_ASSIGN_1" action="effect_clone 1" />
<map value="FX2_ASSIGN_2" action="effect_clone 2" />
<map value="FX2_ASSIGN_3" action="effect_clone 3" />
<map value="FX2_ASSIGN_4" action="effect_clone 4" />
<map value="FX1_BEATS" action="shift ? video_transition_select : param_smaller 0 ? goto -1 : goto +1" />
<map value="FX2_BEATS" action="shift ? deck master video_fx_select : param_smaller 0 ? goto -1 : goto +1" />
<map value="FX1_BEATS_PUSH" action="shift ? video_transition : effect_show_gui" />
<map value="FX2_BEATS_PUSH" action="shift ? deck master video_fx : effect_show_gui" />
<map value="FX1_PRM_1" action="effect_3slots_layout ? shift ? effect_slider 1 2 : effect_slider 1 1 : effect_select 1" />
<map value="FX1_PRM_2" action="effect_3slots_layout ? shift ? effect_slider 2 2 : effect_slider 2 1 : shift ? effect_slider 1 3 : effect_slider 1 1" />
<map value="FX1_PRM_3" action="effect_3slots_layout ? shift ? effect_slider 3 2 : effect_slider 3 1 : shift ? effect_slider 1 4 : effect_slider 1 2" />
<map value="FX2_PRM_1" action="effect_3slots_layout ? shift ? effect_slider 1 2 : effect_slider 1 1 : effect_select 1" />
<map value="FX2_PRM_2" action="effect_3slots_layout ? shift ? effect_slider 2 2 : effect_slider 2 1 : shift ? effect_slider 1 3 : effect_slider 1 1" />
<map value="FX2_PRM_3" action="effect_3slots_layout ? shift ? effect_slider 3 2 : effect_slider 3 1 : shift ? effect_slider 1 4 : effect_slider 1 2" />
<map value="FX1_ON_1" action="effect_3slots_layout ? shift ? effect_select 1 +1 : effect_active 1 : effect_active 1" />
<map value="FX1_ON_2" action="effect_3slots_layout ? shift ? effect_select 2 +1 : effect_active 2 : shift ? effect_button 1 3 : effect_button 1 1" />
<map value="FX1_ON_3" action="effect_3slots_layout ? shift ? effect_select 3 +1 : effect_active 3 : shift ? effect_button 1 4 : effect_button 1 2" />
<map value="FX2_ON_1" action="effect_3slots_layout ? shift ? effect_select 1 +1 : effect_active 1 : effect_active 1" />
<map value="FX2_ON_2" action="effect_3slots_layout ? shift ? effect_select 2 +1 : effect_active 2 : shift ? effect_button 1 3 : effect_button 1 1" />
<map value="FX2_ON_3" action="effect_3slots_layout ? shift ? effect_select 3 +1 : effect_active 3 : shift ? effect_button 1 4 : effect_button 1 2" />
<map value="FX1_TAP" action="shift ? effect_3slots_layout : beat_tap" />
<map value="FX2_TAP" action="shift ? effect_3slots_layout : beat_tap" />
<map value="LED_FX2_TAP" action="effect_3slots_layout" />
<map value="LED_FX1_TAP" action="effect_3slots_layout" />
<map value="VU_METER_4" action="get_level &amp; param_bigger 1% ? on : off" />
<map value="VU_METER_5" action="get_level &amp; param_bigger 15% ? on : off" />
<map value="VU_METER_6" action="get_level &amp; param_bigger 30% ? on : off" />
<map value="VU_METER_7" action="get_level &amp; param_bigger 45% ? on : off" />
<map value="VU_METER_8" action="get_level &amp; param_bigger 59% ? on : off" />
<map value="VU_METER_9" action="get_level &amp; param_bigger 73% ? on : off" />
<map value="VU_METER_PEAK" action="get_level &amp; param_bigger 87% ? on : off" />
<map value="CF_A" action="cross_assign &apos;left&apos;" />
<map value="CF_B" action="cross_assign &apos;right&apos;" />
<map value="CF_THRU" action="cross_assign &apos;thru&apos;" />
<map value="XFADER_CURVE" action="crossfader_curve" />
<map value="LED_FX1_ASSIGN_1" action="sampler_bank 2 ? sampler_play 1 ? blink 500ms : on : off" />
<map value="LED_FX1_ASSIGN_2" action="sampler_bank 2 ? sampler_play 2 ? blink 500ms : on : off" />
<map value="LED_FX1_ASSIGN_3" action="sampler_bank 2 ? sampler_play 3 ? blink 500ms : on : off" />
<map value="LED_FX1_ASSIGN_4" action="sampler_bank 2 ? sampler_play 4 ? blink 500ms : on : off" />
</mapper>


und so Speichern --> Alle Datein --> Codierung UTF-8



..\VirtualDJ\Mappers --> Denon DN-MC6000 MK2 - Metrix.xml hier rein kopieren

und bei VDJ --> Einstellungen --> Mapping --> Denon DN-MC6000 MK2 - Metrix auswählen.
 

Posted Sat 19 Feb 22 @ 10:14 pm