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Forum: General Discussion

Topic: Sampler playback. On The One!!!

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Greetings. I've been having a blast with the VDJ 8's Sampler kick drums and cymbal effects. But it works only about 75% properly in sync with the music.

Variable BPM tracks drive it nuts. Slow BPM songs are inaccurate also.

I can understand the sampler can't do it all yet. But a slight tweak would help a LOT.

When the Sampler can't track a song well... it will usually start playing on the second beat. NOT the first. It's totally confused.

I can mostly guess which songs are not good to use the Sampler drums and cymbals, but every once and a while I get burned and double beat. It sounds like crap, and it's embarrassing when playing to a dance floor full of people.

For now until you folks can make the Sampler smart enough to track all songs correctly... will you please make Sampler playback default to ALWAYS starting on the "1".

At least then we can manually punch the woofer or tweeters. Pretty please. This is a second request.

Thanks,

Jimmy
 

Posted Wed 18 May 16 @ 7:44 am
There are some improvements to the bpm analyzer coming up, but regardless, it's best to have a quick look at the waveform and beat counter while the song is playing to see if if the analysis was good or not.
If you notice that it is shifted by half a beat, the easiest way to fix it is by tapping the TAP button 4 times on the rhythm of the song. You should notice the grid is shifted, and the beat counters moving along with the beat.

For variable bpm tracks or tracks that move phase during the track, there is no automatic way to fix this at the moment, but you can fix them manually using the BPM editor and add additional beat anchors where the bpm changes.
 

Thanks Adion. I gave it a shot with James Brown "Get Up". I can see the beat grid. I built a TAP button on my skin with VDJ Script.

Tapping the button does change the beat grid, but when turning on the Kick drums they start not on the 1, but on the 2. I can hear and see that the beat hits on the marker.

For me it is impossible to make the beat correct on this song. I cannot adjust to get the kick drum effect to start "on the 1"

I appreciate your help. I hope that while your developers are working in the BPM code area they can default the effects to always start "on the 1". That would be excellent.

One more question. I get no sound when playing a track in the BPM Editor, POI Editor, and Video Editor. Am I doing something wrong?



 

If you start tapping on 1, after 4 taps it should change the order so that 1 is the first you pressed.

The BPM editor will play through your headphones. If you don't have headphones connected, make sure to remove them from the audio configuration.
 

You can simply add two custom buttons:
adjust_cbg +1

adjust_cbg -1

So if the first marker is set on the wrong beat, it's easy to change this ;o)
 

Thanks 234 I'll try it. I ran out of custom buttons, but I'll try your suggestion temporarily. I'm using Blacksheep's HD 4 deck skin (LOVE IT) and would like to remove the group of 3 Hot Cues and replace them with 4 or 6 custom buttons. But it will take some studying until I could do it. I'm ok with the Photoshopping mods, but the XML code for that would be a challenge for me.
 

Given that the cgb is correct I, Me, Myself starts the kick drum, or whatever on the one.
Note that I mostly use a one beat sample.
Just bang, bang, bang, bang and there you have a 4 bar loop..
I also often add a hi hat.

It might be better to set up (using the shift button or whatever) a secondary function for the pitch bend buttons using the adjust cgb script as a % so as to ensure the cgb is on the one.
I tried 5% which seems ok.
 

I to run into this problem but it was doing to my timing. Seems like I have to hit my sample button ever so slightly right before the one.

Hows your timing??
 

I won't promise this code works..but it might be the right sort of approach.

param_smaller 0 ? adjust_cbg -1% : adjust_cbg +1%
select & wheel_mode "adjust_cbg" while_pressed

Obviously the plan is to use the jog wheels and an activation button.
 

I would personally only recommend using adjust_cbg like that if the phase is really off.
If you just need to move it a full or half beat, then it's a lot more difficult to use, since you need to move it exactly right, which you probably can only do correctly when the song is paused and the scratch wave fully zoomed in.
The 4 times tap method I described earlier on the other hand is smart enough to keep the keep the automatically detected phase, but simply half/double the bpm or shift the phase by half a beat or an integer number of beats, so the precision of the detection remains.

The adjust_cbg +1 method would also work, but the disadvantage is that you need an extra button for that, while the tap button is already there in many skins including the default.
 

I don't think I agree with you Adion.
As a DJ I view the sampler as an extra deck, as such I want the nearest thing we can get to full deck control.
Your tap x or whatever times does not inspire confidence.
 



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