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Forum: VirtualDJ 8.0 Technical Support

Topic: Hot_cue bug in Smart_cue_mode

This topic is old and might contain outdated or incorrect information.

hotcues are not correct while smart_cue is active and Hotcues are mapped like "hot_cue 1 & pause "
I prefer just a jump to a hotcue in the case, when a player is not playing.
So i mapped the cuepads like:
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : hot_cue 5 & pause :.....
switch on Smart_cue and press a stored Hotcue button. It looks like this:




the workaround is spagetticode like:
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : deck left smart_cue on ? deck left smart_cue off & deck left hot_cue 8 & deck left pause & deck left smart_cue on .....
or
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : hot_cue 8 ? goto_cue 8 : hot_cue 8
 

Posted Tue 05 May 15 @ 8:56 am
locoDogPRO InfinityModeratorMember since 2013
It looks like it is taking account of quantize, As you'd expect, not a bug.

instead of "hot_cue X & pause", use "goto_cue 5", you are already paused.

before going to cue 5 when paused, turn "smart_cue off" once you've gone to 5 turn "smart_cue on"
Something like
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : smart_cue ? smart_cue off & goto_cue 5 & smart_cue on : goto_cue 5....

 

Posted Tue 05 May 15 @ 9:11 am
i think with your example, you could not set a HotCue in an empty HotCue slot, while song is not playing You have to check it there is a stored Cue.....will cause spagetticode.....
 

Posted Tue 05 May 15 @ 9:57 am
locoDogPRO InfinityModeratorMember since 2013
One more query, it's hardy the dead sea scroll.

Plus consider any rampStartTime that might throw you out some more.
 

Posted Tue 05 May 15 @ 10:31 am
SBDJPRO Infinity Member since 2006
Why not just change the hotcue mode to stutter? Then you don't need the pause at all - hotcues will play whilst the track is playing and just jump (and stutter) when the track isn't playing.
 

Posted Tue 05 May 15 @ 12:15 pm
thanks! the stutter mode works as aspected..... :-)

i saw it somewhere in the betabuild docs, but did not remember
 

Posted Wed 06 May 15 @ 1:34 pm


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