Sign In:     


Forum: VirtualDJ 8.0 Technical Support

Topic: Hot_cue bug in Smart_cue_mode

This topic is old and might contain outdated or incorrect information.

hotcues are not correct while smart_cue is active and Hotcues are mapped like "hot_cue 1 & pause "
I prefer just a jump to a hotcue in the case, when a player is not playing.
So i mapped the cuepads like:
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : hot_cue 5 & pause :.....
switch on Smart_cue and press a stored Hotcue button. It looks like this:




the workaround is spagetticode like:
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : deck left smart_cue on ? deck left smart_cue off & deck left hot_cue 8 & deck left pause & deck left smart_cue on .....
or
var '$shift' ? delete_cue 8 : var 'mode' 1 ? play ? hot_cue 8 : hot_cue 8 ? goto_cue 8 : hot_cue 8
 

Posted Tue 05 May 15 @ 8:56 am
It looks like it is taking account of quantize, As you'd expect, not a bug.

instead of "hot_cue X & pause", use "goto_cue 5", you are already paused.

before going to cue 5 when paused, turn "smart_cue off" once you've gone to 5 turn "smart_cue on"
Something like
var '$shift' ? delete_cue 5 : var 'mode' 1 ? play ? hot_cue 5 : smart_cue ? smart_cue off & goto_cue 5 & smart_cue on : goto_cue 5....

 

i think with your example, you could not set a HotCue in an empty HotCue slot, while song is not playing You have to check it there is a stored Cue.....will cause spagetticode.....
 

One more query, it's hardy the dead sea scroll.

Plus consider any rampStartTime that might throw you out some more.
 

Why not just change the hotcue mode to stutter? Then you don't need the pause at all - hotcues will play whilst the track is playing and just jump (and stutter) when the track isn't playing.
 

thanks! the stutter mode works as aspected..... :-)

i saw it somewhere in the betabuild docs, but did not remember
 



(Old topics and forums are automatically closed)