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Forum: VirtualDJ Plugins

Topic: Mapping trouble due to vague effect description pages

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Hey there,

I'm working on the simple and lovable mixtrack pro, but it leaves a few things to be desired so I'm currently designing a custom mapping to that will run off of a novation launchpad. It is still in the planning stages for the most part but I've planned out and am 99% certain I can complete the most important (to me anyway) parts of the project. I have however run into a couple of issues.


Many effect descriptions talk about a number of different buttons and sliders and that's where the issues start. The mixtrack offers two knobs that act as sliders 1 and 2 and so I have an idea as to how i could map a set of buttons to act as a controller for slider 3 since I have the names and actions of the other two to work from.
Example: http://www.virtualdj.com/addons/12303/FlanJet.html
this one has even more sliders than i could program but its a good example of having multiple to have to incorporate


The "buttons" that effects describe though, I have ZERO idea how I would map them. My hope is that they have a generic name so that if I map these buttons they will work uniformly as I load up different effects that have features and/or options controlled by buttons. If that's not the case I'm not entirely positive how I will progress from there. lol
Example1: http://www.virtualdj.com/addons/14804/Black___White_Noise.html
Example2: http://www.virtualdj.com/addons/13750/ROLL.html
these both have a set of buttons that i would hope work uniformly between them, but still i have no idea how to map these alleged "buttons."


Then there's a good number of one's like these that don't give any hint at all how their parameters are controlled. I would assume they're going to automatically be connected to my two given effect knobs but they're still rather unsettling.
http://www.virtualdj.com/addons/2182/Forward_Reverse.html


So does anyone have some suggestions on how to tackle these? I have quite a few mapable buttons at my disposal but really don't know what kind of coding i would have to use to tackle adding in the ability to utilize these effects universally.
 

Posted Sat 18 Aug 12 @ 1:33 am
whoop, sorry for the double post. just wasnt sure where it was most appropriate. feel free to lock and/or ignore. myyyy bad
 

Posted Sat 18 Aug 12 @ 2:49 am


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