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Forum: VirtualDJ Plugins

Topic: Filters_v2 by TexZK

This topic is old and might contain outdated or incorrect information.

This plugin is now available on Mac
 

Posted Thu 16 Sep 10 @ 3:10 pm
Thanks Cel !!!
 

Where I can download it ? I'm waiting for that since a long time !!
 

 

Try to download it again. I remember I had to fix a division by zero when computing the loop length.
Try to make it happen again and see if the problem occurs when changing the loop length please :-)
 

Tell me if I have to compile it again for mac
 

@ Chrisson: The best way to guess where is the bug is to try to reproduce that error, because I don't own a Mac and I cannot debug the plugin without it.

@ Cel: I checked the v2.1 source code you compiled for Mac, and that bug was already fixed. I'll search for something strage, then I contact you for a batch recompilation of some plugins I'm going to update...
 

There is no "break" for "case EParameter_Quantized:"

Is it ok? Do you want to do a "OnParameter( EParameter_LoopLength );" ?
 

Yes, it is right...
 

I will download and install it again tonight and see if the problem reoccurs...

The strange thing about it is that it works perfectly fine with 6.2.1 !?
 

downloaded and reistalled the plugin....still the same problem :-(

Thread 12 Crashed:
0 ...oundPlugin.Filters_v2_TexZK 0x017366d8 Plugin::OnParameter(int) + 872
1 ...oundPlugin.Filters_v2_TexZK 0x01737054 Plugin::OnProcessSamples(short*, int, int) + 108
2 ...roductions.virtualdjprofull 0x00049221 CPlayList::~CPlayList() + 11383
3 ...roductions.virtualdjprofull 0x0004b6f3 CPlayList::~CPlayList() + 20809
4 ...roductions.virtualdjprofull 0x0007859b CSong::SetStatus(int) + 10817
5 ...roductions.virtualdjprofull 0x0003da0f non-virtual thunk to CListView::Thread() + 24915
6 ...roductions.virtualdjprofull 0x000429dc floatidx(short*, float, int) + 5012
7 ...pple.audio.units.Components 0x700090e7 0x70000000 + 37095
8 ...pple.audio.units.Components 0x70008605 0x70000000 + 34309
9 ...pple.audio.units.Components 0x7000701c 0x70000000 + 28700
10 ...pple.audio.units.Components 0x70005c7b 0x70000000 + 23675
11 ...pple.audio.units.Components 0x7000bcb1 AUGenericOutputEntry + 6658
12 com.apple.audio.CoreAudio 0x9227c044 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 374
13 com.apple.audio.CoreAudio 0x9227bdaa IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 370
14 com.apple.audio.CoreAudio 0x9227bb9a HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 620
15 com.apple.audio.CoreAudio 0x92278f5c HP_IOThread::WorkLoop() + 2506
16 com.apple.audio.CoreAudio 0x9227858d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
17 com.apple.audio.CoreAudio 0x922784a4 CAPThread::Entry(CAPThread*) + 140
18 libSystem.B.dylib 0x90c9b85d _pthread_start + 345
19 libSystem.B.dylib 0x90c9b6e2 thread_start + 34
 

That bug has just been fixed for PC, and will be available for Mac very soon too ;-)
 

TexZK wrote :
That bug has just been fixed for PC, and will be available for Mac very soon too ;-)


TNX :-)))

 



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