From the "SDK"
The rhythm definitions are:
* : Give the width and height of the rhythm window
* : Give the position of the rhythm window on the screen
* : give the background graphic to be used
* : give the graphic to be used when drawing the curve for the first desk
* : give the graphic to be used when drawing the curve for the second desk
* : give the graphic to be used when drawing a point that belong to both curves
how to do this ??????:
* : (optional) Give simple colors to the curves. The colors must be a key in the standard VGA palette.
This can be faster on slower systems than to use the chan1, chan2 and both definitions (see below)
changing this -for example - does not work !!!:
<chan2_active1 x="40" y="2036"/> to
<chan2_active1 color="#00FF00"/>
What's the correct syntax to define colors instaead of positions? There is absolutely no syntax declaration within the "SDK".
Thanks a lot in advance,
barry
The rhythm definitions are:
* : Give the width and height of the rhythm window
* : Give the position of the rhythm window on the screen
* : give the background graphic to be used
* : give the graphic to be used when drawing the curve for the first desk
* : give the graphic to be used when drawing the curve for the second desk
* : give the graphic to be used when drawing a point that belong to both curves
how to do this ??????:
* : (optional) Give simple colors to the curves. The colors must be a key in the standard VGA palette.
This can be faster on slower systems than to use the chan1, chan2 and both definitions (see below)
changing this -for example - does not work !!!:
<chan2_active1 x="40" y="2036"/> to
<chan2_active1 color="#00FF00"/>
What's the correct syntax to define colors instaead of positions? There is absolutely no syntax declaration within the "SDK".
Thanks a lot in advance,
barry
Posted Tue 09 Mar 10 @ 3:20 am
You define colors by giving its position in the bmp file. If you want for example a specific color for your rhythm window, just draw a rectangular , fill it with your desired color and give the coordinates in the syntax.
Try to open an excisting skin (xml and bmp) and see how it works.
Try to open an excisting skin (xml and bmp) and see how it works.
Posted Tue 09 Mar 10 @ 4:09 pm