I've installed v6.0.5 this Saturday, and immediately I found that the BPM calculated on the main screen was wrong. Comparing the v6.0.4 where the counter was strangely waving upside-down with +/- 0.05% now I got it all wrong! At the moment I am playing at 0% a 128bpm track which now shows at 128.38. Sometimes after a while it changes to other value. I will have to get back to 6.0.4 :) Setup is a Sony Vaio Laptop VGN-FW21E, Windows Vista, Maya USB, Timecode CD.
Posted Mon 28 Dec 09 @ 4:27 pm
me also, no timecode
many tracks now have wrong bmp, and have to bpm tap way more often now, even on tracks that used to be fine
many tracks now have wrong bmp, and have to bpm tap way more often now, even on tracks that used to be fine
Posted Tue 29 Dec 09 @ 8:25 am
DJ Mecho wrote :
I've installed v6.0.5 this Saturday, and immediately I found that the BPM calculated on the main screen was wrong. Comparing the v6.0.4 where the counter was strangely waving upside-down with +/- 0.05% now I got it all wrong! At the moment I am playing at 0% a 128bpm track which now shows at 128.38. Sometimes after a while it changes to other value. I will have to get back to 6.0.4 :) Setup is a Sony Vaio Laptop VGN-FW21E, Windows Vista, Maya USB, Timecode CD.
Set the pitch sensitivity on the timecode debug @ 0.50 %.
Posted Tue 29 Dec 09 @ 12:43 pm
well, i am trying this right now. until v6.0.4 everything was smooth with upgrades. the result now is a bit better response from the pitch control, but it's not what i am expecting. actually again, it is not correct most of the time. example: now i'm playing a 128bpm track with 0%. when i set it to +0.8% it should become around 129bpm.. but sometimes it 128.85, sometimes is 129.03. and stays still till i move the pitch again. i think there's a big change in the timecode engine ;)
Posted Sat 02 Jan 10 @ 1:38 pm
ops, what i forgot to mention, and it is very important is that this is bpm displayed that is wrong. otherwise the players are synced at the same bpm :) i mean if it shows wrong, it plays correctly ;)
Posted Sat 02 Jan 10 @ 1:45 pm
Did you at least tried what I suggested??
Let us know if you did, so we can try to help you some more.......
Just play around with the pitch sensitivity around the 35% to 50% range. This is the only workaround for now until the next update.
Let us know if you did, so we can try to help you some more.......
Just play around with the pitch sensitivity around the 35% to 50% range. This is the only workaround for now until the next update.
Posted Sat 02 Jan 10 @ 5:29 pm
yes, i did that setting at the Debug screen, now it is 0.5% sensitivity and is relatively ok for me ;) thank u!
Posted Mon 04 Jan 10 @ 3:58 pm