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Posted Tue 17 Oct 17 @ 10:26 pm

Posted Wed 18 Oct 17 @ 10:08 am

Its a pro license for life, with one limitation, it can only be used with a Reloop Touch controller.
Posted Wed 18 Oct 17 @ 12:49 pm

Posted Wed 18 Oct 17 @ 12:52 pm

klausmogensen wrote :
Would it be possible to do a quick test to see if it runs with Win7, even though it's not officially supported?
djdad wrote :
According to the manufacture of the drivers Windows 7 is supported. Havent tested though but should work.
According to the manufacture of the drivers Windows 7 is supported. Havent tested though but should work.
Would it be possible to do a quick test to see if it runs with Win7, even though it's not officially supported?
Reloop verified that Windows 7 is also supported. The specifications text in their website will be corrected soon.
Posted Wed 18 Oct 17 @ 3:10 pm

From posts seen here, some people suffer with gitches or stuttering etc on their screens - and that's their main screen, directly connected to the GPU.
Adding a second one, on USB, with a whole skin being drawn on it, makes me worry that the computer will need to be very high spec.
Posted Wed 18 Oct 17 @ 6:00 pm

Posted Wed 18 Oct 17 @ 6:31 pm

They have most of their graphics stored on a chip in the MCX8000, not being sent from the computer.
OTOH this Reloop Touch gets its graphics from the computer. The screen is literally a second screen to your OS, not really linked to the controller.
It's more like having a screenless controller and sticking an iPad with VDJ Remote behind the mixer. It shows you the GUI but isn't coupled to the controller.
Posted Wed 18 Oct 17 @ 6:38 pm

However they DO use your CPU.
In a nutshell, the USB Display Driver uses your CPU to encode the data that needs to be sent on the screen in some proprietary compressed format, sends the data through USB and the hardware on the screen decodes them and draws the image.
The CPU % needed depends on (USB) screen resolution and the amount of data that changes between each frame.
Posted Wed 18 Oct 17 @ 7:14 pm

PhantomDeejay wrote :
the amount of data that changes between each frame
This is my concern.
VDJ 8 constantly redraws the entire skin at X frames per second, and users have complained about how inefficient or unneccessary this is, because only certain small parts of a skin (the moving or changing parts) really need to be redrawn.
If (with the Reloop) VDJ is constantly drawing two entire screens, how will the computer cope with this? How will the Reloop screen and the USB connection cope with this? Maybe there will be some latency or drawing refresh issues.
Posted Wed 18 Oct 17 @ 7:37 pm

Posted Wed 18 Oct 17 @ 7:43 pm

Posted Wed 18 Oct 17 @ 8:15 pm

groovindj wrote :
This is my concern.
VDJ 8 constantly redraws the entire skin at X frames per second, and users have complained about how inefficient or unneccessary this is, because only certain small parts of a skin (the moving or changing parts) really need to be redrawn.
This is my concern.
VDJ 8 constantly redraws the entire skin at X frames per second, and users have complained about how inefficient or unneccessary this is, because only certain small parts of a skin (the moving or changing parts) really need to be redrawn.
Actually only ONE user has commented/complained about that, not "many" :P
Anyway, stop thinking like that. It doesn't matter what VirtualDj draws:
The USB Display Driver compares the new frame with the old one and decides which part(s) it needs to compress/encode and send over USB.
So, even if you draw 90 full frames per second but they are all exactly the same, the amount of data that will be send is almost zero.
PS: The same teqnique more or less is used by applications like VNC and TeamViewer ;)
Posted Wed 18 Oct 17 @ 10:42 pm

Posted Wed 18 Oct 17 @ 11:32 pm

There is no way I'd go this route if given a choice but yeah I'll wait and see how the reviews are......
Posted Thu 19 Oct 17 @ 5:40 am

Posted Thu 19 Oct 17 @ 12:25 pm

Posted Thu 19 Oct 17 @ 6:16 pm

Posted Thu 19 Oct 17 @ 6:48 pm

It should show up at my doorstep in the middle of November.
I guess I'll see then what it's like IRL :)
(oh, and I guess that means that getting the NS6mk2 and the Roland controllers will have to wait for a while...)
Posted Fri 20 Oct 17 @ 2:35 am

Posted Fri 20 Oct 17 @ 8:27 pm