Since the 2073 update this past weekend (11/30/14), I am seeing an odd behavior with graphics using ONLY the MultiFX skin created by djdad which is our preferred skin. When a track is loaded and playing on deck 1, the progress bar around the platter is replicated on deck 2 even when nothing is loaded on that deck. Then when loading a track on deck 2, the progress bar on deck 1 resets to the beginning. Playback and audio seem up to par and not affected. The current graphics driver has been in use since July. Thoughts?
![](/image/35259/151927/multifx01.jpg)
Posted Thu 04 Dec 14 @ 9:43 am
This sounds very familiar!
I noticed the same thing recently when I was working on a skin for myself.
I did solve it, so I will look into what exactly I changed (by comparing the code).
I noticed the same thing recently when I was working on a skin for myself.
I did solve it, so I will look into what exactly I changed (by comparing the code).
Posted Thu 04 Dec 14 @ 11:15 am
I am seeing the same thing even on different skins and this happens on all the four decks. I have now reverted to an older update. I went back to the 2048 updates and everything is working fine..
Posted Thu 04 Dec 14 @ 1:21 pm
Thanks groovindj, I appreciate the help.
In VDJ8, I did not think you could revert back to previous builds, where's the "how to" for this? I've got a Christmas party to do this Sunday and I want my system to behave like it did last weekend... Perfectly!
In VDJ8, I did not think you could revert back to previous builds, where's the "how to" for this? I've got a Christmas party to do this Sunday and I want my system to behave like it did last weekend... Perfectly!
Posted Thu 04 Dec 14 @ 1:51 pm
Posted Thu 04 Dec 14 @ 2:13 pm
OK I have found the changes I made to the code to get it working.
Are you guys OK to edit the skin XML yourself?
Are you guys OK to edit the skin XML yourself?
Posted Thu 04 Dec 14 @ 2:17 pm
Yes Sir...
Posted Thu 04 Dec 14 @ 2:23 pm
OK you need to look for the following section:
<songpos orientation="circle" waveform="no" >
<circle/>
<size width="166" height="166"/>
<pos x="507" y="308"/>
<up x="+0" y="+0"/>
<selected x="+0" y="+1080"/>
<clipmask x="1167" y="2228"/>
<mousemask x="1167" y="2228"/>
</songpos>
Replace it with:
<visual type="circle" source="get position">
<Tooltip></Tooltip>
<pos x="507" y="308"/>
<size width="166" height="166"/>
<on x="+0" y="+1080"/>
<clipmask x="1167" y="2228"/>
<mousemask x="1167" y="2228"/>
</visual>
That's for deck 1
Same for deck 2 but add 659 the the x position:
<pos x="507+659" y="308"/>
I just modded the skin myself to check and it works.
I can send you the zip if you prefer.
<songpos orientation="circle" waveform="no" >
<circle/>
<size width="166" height="166"/>
<pos x="507" y="308"/>
<up x="+0" y="+0"/>
<selected x="+0" y="+1080"/>
<clipmask x="1167" y="2228"/>
<mousemask x="1167" y="2228"/>
</songpos>
Replace it with:
<visual type="circle" source="get position">
<Tooltip></Tooltip>
<pos x="507" y="308"/>
<size width="166" height="166"/>
<on x="+0" y="+1080"/>
<clipmask x="1167" y="2228"/>
<mousemask x="1167" y="2228"/>
</visual>
That's for deck 1
Same for deck 2 but add 659 the the x position:
<pos x="507+659" y="308"/>
I just modded the skin myself to check and it works.
I can send you the zip if you prefer.
Posted Thu 04 Dec 14 @ 2:38 pm
I reverted to build 2048 and everything is back to normal. Something must have changed with the graphics engine in 2073 IMO.
Thanks for your efforts groovindj but I'm seeing a variations in the XML and I think differences in resolution is the key factor. My resolution is 1920x1080 and my XML reads...
<songpos orientation="horizontal" waveform="yes">
<size width="565" height="35"/>
<pos x="103" y="245"/>
<up x="+0" y="+0"/>
<down x="+0" y="1926"/>
<volume x="+0" y="1970"/>
<selected x="+0" y="2012"/>
<volumeselected x="+0" y="2055"/>
<upselected x="+0" y="2097"/>
<cues>
<size width="7" height="35"/>
<up x="103" y="2145"/>
<clipmask x="1352" y="3434" width="12" height="35" />
<over x="1238" y="2145"/>
<down x="1238" y="2145"/>
</cues>
</songpos>
Thanks for your efforts groovindj but I'm seeing a variations in the XML and I think differences in resolution is the key factor. My resolution is 1920x1080 and my XML reads...
<songpos orientation="horizontal" waveform="yes">
<size width="565" height="35"/>
<pos x="103" y="245"/>
<up x="+0" y="+0"/>
<down x="+0" y="1926"/>
<volume x="+0" y="1970"/>
<selected x="+0" y="2012"/>
<volumeselected x="+0" y="2055"/>
<upselected x="+0" y="2097"/>
<cues>
<size width="7" height="35"/>
<up x="103" y="2145"/>
<clipmask x="1352" y="3434" width="12" height="35" />
<over x="1238" y="2145"/>
<down x="1238" y="2145"/>
</cues>
</songpos>
Posted Thu 04 Dec 14 @ 2:55 pm
No that's the wrong section. You're looking at the deck songpos (the waveform).
What you need is the songpos circle.
What you need is the songpos circle.
Posted Thu 04 Dec 14 @ 2:59 pm
OK, I'm a dunce. I found the right area in the XML. Doh! But I'm using the builtin Notepad to modify it and the formatting is getting squirrely. I could use that zip after all.
Posted Thu 04 Dec 14 @ 3:02 pm
Drop me a PM with your email address
Posted Thu 04 Dec 14 @ 3:05 pm
Thanks groovindj, it works perfectly now under build 2073. I think the authorities here at VDJ should update that skin and others that may/will present an issue under this build and future ones. Whatever changed in 2073 graphically will surely have other users scratching their heads.
Posted Thu 04 Dec 14 @ 4:58 pm
The specific skin has been updated to fix the circular songpos. Indeed something was changed in a recent build, but we re not sure what exactly should affect. I t was supposed to fix some color displaying issues on both Win and Mac, which of course it did.
Let us know if you find any other issues with this or other skins.
Let us know if you find any other issues with this or other skins.
Posted Thu 04 Dec 14 @ 5:55 pm
Hi,
Same thing happens with the 4 Decks Vertical 3124.
Same thing happens with the 4 Decks Vertical 3124.
![](/image/32514/151956/Vertical Decks.jpg)
Posted Thu 04 Dec 14 @ 7:03 pm
fixed (updated)
Posted Thu 04 Dec 14 @ 7:23 pm
Thank you Bob!!!
Posted Thu 04 Dec 14 @ 11:07 pm