In the VDJ 8 4 Deck UI, there does not appear to be a knob to move the loop backwards or forwards while a loop is active. This is in contrast to the 2 Deck UI that provides a 360-knob labeled 'MOVE LOOP'. First, does this knob exist in the 4 Deck UI and perhaps I missed it? Second, since the 4 Deck UI does have the ability to assign custom actions, is there a 360-knob that can be used? (Currently, there appears to be 2 buttons and one 180-knob)
Posted Sun 12 Oct 14 @ 12:42 pm
Use the custom knob
Posted Sun 12 Oct 14 @ 1:48 pm
Appreciate the response. Correct me if I'm wrong, but the custom-knob available in the UI would either let you move the loop forward OR backward, not both. So for example, you could assign the following action 'loop_move +10ms', but then you'd have no way to move the loop backward unless you had another knob, which there is not. One alternative might be to write a macro to detect if the knob is turned counterclockwise vs. clockwise then take the appropriate action, but not sure if there is a 'verb' in the documentation that lets you detect which way the knob is turned. To be clear, the 2-Deck UI does have this ability, so is there a way to activate this in the 4-Deck mode?
Posted Sun 12 Oct 14 @ 2:21 pm
If the 2 deck skin has it, then clearly it can be coded and assigned to a knob.
The action is "loop move". In the 2 deck skin the knob is defined as knob_infinite, but that's not defined in the 4 deck skin so would have to be added.
Could be done with a bit of copy/pasting.
The action is "loop move". In the 2 deck skin the knob is defined as knob_infinite, but that's not defined in the 4 deck skin so would have to be added.
Could be done with a bit of copy/pasting.
Posted Sun 12 Oct 14 @ 2:56 pm
You can also change the mode of the jogwheel. So use a custom button, assign it as ..
wheel_mode 'jog,loop_move' +1
which will toggle the behavior of the jogwheel from to jog to loop move, and use the jogwheel to move the loop.
wheel_mode 'jog,loop_move' +1
which will toggle the behavior of the jogwheel from to jog to loop move, and use the jogwheel to move the loop.
Posted Sun 12 Oct 14 @ 4:35 pm
@djdad - Thanks for this. I modified your string to: wheel_mode 'loop_move'. This way, when you activate the button it lights up letting you know that 'loop_move' is currently active. When you disable it, the wheel_move returns to normal. If we use the +1 option to choose between jog and loop_move the button doesn't light up. This means you might get into a scenario where you don't know which state the jogwheel is in, which could lead to inadvertent scratches in the song if you wanted to use the wheel for a loop_move. Thanks for leading me to the right answer.
Thanks to everyone else on this thread for their reply as well.
Thanks to everyone else on this thread for their reply as well.
Posted Sun 12 Oct 14 @ 5:59 pm