Hi,
using only one turntable and switching the TCV control between the two decks cause the pitch to reset. So if you mix at +4% and switch the control to the other deck, the pitch automatically reset to 0%. This was not occuring in V3.4. I have tried all the possible setting to avoid that without success even when disabling pitch reset in the option menu.
Thanks
using only one turntable and switching the TCV control between the two decks cause the pitch to reset. So if you mix at +4% and switch the control to the other deck, the pitch automatically reset to 0%. This was not occuring in V3.4. I have tried all the possible setting to avoid that without success even when disabling pitch reset in the option menu.
Thanks
Posted Fri 25 Aug 06 @ 5:12 am
Same issue here. Pitch goes back to whatever was previously set by PC when Timecode is deactivated. This makes it impossible to use one CDJ for me. This happens with Auto Pitch Reset disabled as well.
Also there is another bug with pitch. When the options are set to -/+ 34% and you move the slider to the lowest section, the pitch of Samples suddenly jumps all the way up.
Another question. I don't see the gain level number. Is it hidden somewhere or just not a part of the default skin?
One more bug is when the Sound card is set to SIMPLE/Wave. Changing the Samples volume garbles the main sound.
Also there is another bug with pitch. When the options are set to -/+ 34% and you move the slider to the lowest section, the pitch of Samples suddenly jumps all the way up.
Another question. I don't see the gain level number. Is it hidden somewhere or just not a part of the default skin?
One more bug is when the Sound card is set to SIMPLE/Wave. Changing the Samples volume garbles the main sound.
Posted Fri 25 Aug 06 @ 5:42 am
About the pitch reset.
This is a known limitation/issue, i reported this during the beta period.
It also happens when imecode ends and disengage the player.
So dev staff is aware of it, will fixed.
This is a known limitation/issue, i reported this during the beta period.
It also happens when imecode ends and disengage the player.
So dev staff is aware of it, will fixed.
Posted Fri 25 Aug 06 @ 12:05 pm
same problem here.
Posted Wed 18 Oct 06 @ 6:52 pm