Sometimes when i use DFV flanger and change sliders of it, VDJ just QUIT!
Any idea why?
tnx
Any idea why?
tnx
Posted Tue 21 Feb 06 @ 5:58 pm
Do you remember the slot and the other plugins used with their place?
Posted Tue 21 Feb 06 @ 6:03 pm
i think yes..
right deck, first slot was that flanger, second was cut and third was Jetlag
if i'm not wrong...
i will try again and report
right deck, first slot was that flanger, second was cut and third was Jetlag
if i'm not wrong...
i will try again and report
Posted Tue 21 Feb 06 @ 6:23 pm
ok so it was jetlag and not DFV flanger
It is written that Jetlag can crash vdj sometimes
It is written that Jetlag can crash vdj sometimes
Posted Tue 21 Feb 06 @ 7:24 pm
i think i pushed Flanger button not Jetlag.
Posted Tue 21 Feb 06 @ 8:08 pm
yes i know: it's a vicious bug in jetlag that Deun-Deun and i can't correct :-(
Posted Tue 21 Feb 06 @ 9:26 pm
So Jetlag crashed it even if i didn't activate it?
If so it's very strange. Efx was just loaded but not active.
If so it's very strange. Efx was just loaded but not active.
Posted Tue 21 Feb 06 @ 9:49 pm
no jetlag needs to be activated... strange but sure it's jetlag as DFV flanger is very stable
Posted Tue 21 Feb 06 @ 11:09 pm
Quote Dev Team ": Plugins can no longer crash VDJ"
guess thats totaly wrong then. not only does it crash but it doesnt even show the crash guard. oh well maybe with 4.0 it will be fixed
guess thats totaly wrong then. not only does it crash but it doesnt even show the crash guard. oh well maybe with 4.0 it will be fixed
Posted Thu 23 Feb 06 @ 1:20 am
": Plugins can no longer crash VDJ"
>> Yes but you can imagine if i code an infinite loop, vdj can't detect it as it's not a crash so the plugin needs to be well written too.
And yes i agree: since virtualdj v3.3, crashguard doesn't intercept crash :-(
>> dev team will correct that in the next version as it worked before 3.3
>> Yes but you can imagine if i code an infinite loop, vdj can't detect it as it's not a crash so the plugin needs to be well written too.
And yes i agree: since virtualdj v3.3, crashguard doesn't intercept crash :-(
>> dev team will correct that in the next version as it worked before 3.3
Posted Thu 23 Feb 06 @ 4:52 pm
hope to see corrected. but first of all plugins corrected!
I am actually scared to use any plugin now on. I haven't noticed any crash till now! i use VDj for 2 years now and i am used to use a lot of different efx in club, but now it isn't like that any more.
Can somebody tell me which effects are really stable??? pleaseeeee
I am actually scared to use any plugin now on. I haven't noticed any crash till now! i use VDj for 2 years now and i am used to use a lot of different efx in club, but now it isn't like that any more.
Can somebody tell me which effects are really stable??? pleaseeeee
Posted Thu 23 Feb 06 @ 7:27 pm
Only plugins where it's written "WARNING" and with one star are unstable so only 3-4
Don't worry ;-)
Don't worry ;-)
Posted Thu 23 Feb 06 @ 7:46 pm
its possible to detect if code is going to enter into a non-terminating loop. Thats what error handling and JIT debuging is. Besides if VDJ lets a pluggin execute a non terminating loop what kind of stupid programer allowed that?
Posted Fri 24 Feb 06 @ 5:28 am
It was just an example to make the things easy to understand ;-)
In the VDJ plugins we are free and we can do what we want in C++
It's not as if VDJ restricted the access to only a part of VDJ code so the possibilty in plugins are infinite :-)
In the VDJ plugins we are free and we can do what we want in C++
It's not as if VDJ restricted the access to only a part of VDJ code so the possibilty in plugins are infinite :-)
Posted Fri 24 Feb 06 @ 5:08 pm