Hello,
1) I would appreciate it alot if some one could shed some light on how i can go about writing plugins using visual basic?
2) Does any one know of a plugin that i can use to output the sound to a four channel sound card and set the rear channels as my cue channels?
Thank you so much. I am eagerly awaiting you reply.
1) I would appreciate it alot if some one could shed some light on how i can go about writing plugins using visual basic?
2) Does any one know of a plugin that i can use to output the sound to a four channel sound card and set the rear channels as my cue channels?
Thank you so much. I am eagerly awaiting you reply.
Posted Sat 06 Oct 01 @ 6:44 pm
I don't think Visual Basic would be a very good language for writing the plugins. They need to be very low-latency (i.e. instantly on, no lag) and that means tightly optimized C or assembly routines.
Posted Mon 03 Dec 01 @ 8:47 pm
1) You can't code it in Visual Basic, but in C++. You have the SDK and some exemple source codes here: http://www.atomixmp3.com/support/developers/developers.html
(And, as the previous user guessed: yes, atomixmp3 is coded in C++ and assembler)
2) That feature is avaliable in the registered version of atomixmp3 since earlier than the version 1.12
(And, as the previous user guessed: yes, atomixmp3 is coded in C++ and assembler)
2) That feature is avaliable in the registered version of atomixmp3 since earlier than the version 1.12
Posted Tue 04 Dec 01 @ 12:48 am
The effect plugins can be written in any language that can produce a DLL library.
That includes C, C++, delphi, but I don't think VB can produce a DLL (correct me if I'm wrong).
Stephane C.
That includes C, C++, delphi, but I don't think VB can produce a DLL (correct me if I'm wrong).
Stephane C.
Posted Tue 04 Dec 01 @ 1:09 am
VB can create a DLL :)
Yan-X old grand master of VB :))
Yan-X old grand master of VB :))
Posted Tue 04 Dec 01 @ 11:30 am
yan-x whips out the mighty skillz!
Posted Wed 05 Dec 01 @ 2:31 am
Anyone knows where to get a FREE and LEGAL C++ compiler, so I can compile my C++ plugins to a dll. I can't afford Visual Studio.
Greetz, ikke
Greetz, ikke
Posted Tue 18 Dec 01 @ 3:53 pm
Ikke,
If you have working code (which I would doubt as you cannot test it) with the associated graphics, mail me (I'll compile it for you)
dj.corpse@xn3ct.be
Rgds,
DJ Corpse
If you have working code (which I would doubt as you cannot test it) with the associated graphics, mail me (I'll compile it for you)
dj.corpse@xn3ct.be
Rgds,
DJ Corpse
Posted Tue 18 Dec 01 @ 9:01 pm
I didn't say I have WORKING code! (I hope it's working ;-))
For test purpose, I'd like to compile them myselves, so I have the DLL quicker and so I can test it again, over and over ;-)
Greetz, ikke
For test purpose, I'd like to compile them myselves, so I have the DLL quicker and so I can test it again, over and over ;-)
Greetz, ikke
Posted Wed 19 Dec 01 @ 12:17 pm
Well Yann X, if you're the great VB master: can you tell me if it's possible (and if it is, how I have to do it ;-)) to create the effect algorithmes in C++, and the GUI in VB, and control the effect controls with some ActiveX controls in VB, and send these control events to my C++ algorithm functions? Till now, I never found a site which told me how to do this, and because I use the free Borland C++ 5 compiler, it's quite difficult to create controllers and events listeners (or even to create a GUI). Otherwise, is it possible to create effects entirely in VB? I know it's slow, but it could be easy to test if an effect works (by using an ActiveX wave player, and that one sending trough your effect algo, so you don't have to make your PC to crash because you used the effect in Atomix, which crashes when it's a bad effetc).
Greetz & THX, ikke
Greetz & THX, ikke
Posted Fri 21 Dec 01 @ 7:11 pm