Something I'm not that consistent at so I didn't use it so much.
Loop build ups, think "funk soul brother"
I cover for my ropey timing to get the exit right on a 1/4 loop by just using my looping plugins or I generally just use slip_mode.
So I decided to script to make up for my lack of ability. I've been cooking.
First button is nothing special, basically press just before the loop end [like in a loop 8 sort of length] and it will move the loop forward half the loop size, then it cuts the loop in half, and you can press that a few times.
Second button is something special,
Basically once you're down to that 1/4 beat loop and you're within 8 beats of the drop/crash on the other deck, just press this [always press early] and it'll get the exit right for you.
And it doesn't matter where your loop is in the 32, you could have your loop 0.5 on the 28, the exit will be called on the 28 of the other deck/
The only requirement is grids have to be sync'd [as it calls sync on exit] and the other deck the grid has to be in phase [it uses get_beat_bar 8, to do its magic]
You can play along at home with the 2 buttons code I posted above BUT once starting this thread I decided to make a whole pad_page out of it [only took me 1/2 hour and pad colours was 1/2 of that]
So if anybody would like to try the pad_page, give some feedback before release, [I could do with a name as it's juat 'loopStuff' right now] just give me a message here or a PM.
Loop build ups, think "funk soul brother"
I cover for my ropey timing to get the exit right on a 1/4 loop by just using my looping plugins or I generally just use slip_mode.
So I decided to script to make up for my lack of ability. I've been cooking.
First button is nothing special, basically press just before the loop end [like in a loop 8 sort of length] and it will move the loop forward half the loop size, then it cuts the loop in half, and you can press that a few times.
get_loop & param_multiply 0.5 & param_cast relative & loop_move & loop_half
Second button is something special,
Basically once you're down to that 1/4 beat loop and you're within 8 beats of the drop/crash on the other deck, just press this [always press early] and it'll get the exit right for you.
And it doesn't matter where your loop is in the 32, you could have your loop 0.5 on the 28, the exit will be called on the 28 of the other deck/
repeat_start_instant righttime 25ms -1 &
set $bar `get_beat_bar 8 & param_multiply 8` &
set $loopPos `param_multiply loop_position get_loop` &
set $barbottom `param_add 'param_multiply loop_postion -1' 'get_var $bar'` &
set $bartop `param_add 'get_var $barbottom' 'get_loop'` &
( var_smaller $bartop 0 ? set $bartop +8 : var_greater $bartop 8 ? set $bartop -8 : ) &
( var_smaller $barbottom 0 ? set $barbottom +8 : var_greater $barbottom 8 ? set $barbottom -8 : ) &
( var_greater $bartop $barbottom ? set $convention 1 : set $convention 0 ) &
set $deckthis `get_deck` &
set $deckother `param_mod 2 get_deck & param_add 1 & param_cast int` &
set_deck `get_var $deckother` & set $barother `get_beat_bar 8 & param_multiply 8` &
var $convention 1 ?
get_var $barother & param_bigger 'get_var $bartop' ? : get_var $barother & param_smaller 'get_var $barbottom' ? : set_deck `get_var $deckthis` & loop 0 & sync & repeat_stop righttime :
get_var $barother & param_bigger 'get_var $bartop' ? get_var $barother & param_smaller 'get_var $barbottom' ? : set_deck `get_var $deckthis` & loop 0 & sync & repeat_stop righttime : set_deck `get_var $deckthis` & loop 0 & sync & repeat_stop righttime :
The only requirement is grids have to be sync'd [as it calls sync on exit] and the other deck the grid has to be in phase [it uses get_beat_bar 8, to do its magic]
You can play along at home with the 2 buttons code I posted above BUT once starting this thread I decided to make a whole pad_page out of it [only took me 1/2 hour and pad colours was 1/2 of that]
So if anybody would like to try the pad_page, give some feedback before release, [I could do with a name as it's juat 'loopStuff' right now] just give me a message here or a PM.
Posted 3 days ago @ 5:39 pm
Quick demo, just showing the two type of exits (exit in time to play, exit in time with a jump)
Posted yesterday @ 8:09 am