It's much to look at but I'm pleased to see it. I know nico has a resize plugin [I'm using some of his source to piece together a plugin from a stand alone dx11 engine tutorial.
I got side tracked hooking the sliders up to variables like get_beat & get_beatgrid.
making the image bounce around, there's probably a plugin or 2 doing this sort of thing.
So if you've got any ideas, speak up.
Posted Sat 18 Mar 23 @ 4:49 pm
You should download by using NuGet packages in Visual Studio 2022:
"directxtk_desktop_win10" or "directxtex_desktop_win10"
"directxtk_desktop_win10" or "directxtex_desktop_win10"
Posted Sat 18 Mar 23 @ 7:06 pm
one of the first steps in the tutorials I'm following was build DirectXTK
Posted Sat 18 Mar 23 @ 7:32 pm

I CAN HAZ CAT!,
this won't mean anything to most people, but I hit a target, a personal goal. I rendered a cat. [out of proportion and oversized for his origin 100*100 pxl.] And now I've put a cat picture on the internet.
Posted Sat 25 Mar 23 @ 8:48 pm
Congratz :D
Posted Sat 25 Mar 23 @ 8:50 pm
To help a bit with Direct3d11. I didn't list functions to keep it simple (and used a link to Microsoft learn website)
http://www.virtualdj.com/user/djcel/blogs/6082/Direct3D11.html
http://www.virtualdj.com/user/djcel/blogs/6082/Direct3D11.html
Posted Mon 27 Mar 23 @ 6:34 am
Thanks the pipeline helps.
It really is "from device you can create thing", "then from thing you can create other thing".
it all seems laboured that I need to do and keep track of all the in-between but then the topic is a way bigger than the stupid stuff I'm doing.
so I'm out of my depth quickly
I think my understanding is hampered as I keep applying analog CRT thinking, [because really it is just lines of pixels in my head] I suppose it is the same, just but with many many electron guns.
It really is "from device you can create thing", "then from thing you can create other thing".
it all seems laboured that I need to do and keep track of all the in-between but then the topic is a way bigger than the stupid stuff I'm doing.
so I'm out of my depth quickly
I think my understanding is hampered as I keep applying analog CRT thinking, [because really it is just lines of pixels in my head] I suppose it is the same, just but with many many electron guns.
Posted Mon 27 Mar 23 @ 3:06 pm

so I have cat.png with alpha as a source
and I've got this far [with help] [cat renders over deck shader]

looking at adjustable alpha
*edit*
As I was typing I decided to take a stab at an idea,

probably a stupid way to do it [the code had provision to deal with user adjust alpha some where] but it works, just nobody tell the code police, it'll be fine
Posted Mon 27 Mar 23 @ 3:57 pm
I've size, moving, scaling down now, but having some troubles with some image dimensions,
pulling png is reliable except one file gives me negative numbers [pic renders correctly in vdj, and checked the header it really is a png] and the data at 16 & 20 really is negative
then there's jpg I've tried about 3 no library methods but there's always one file [always different for different methods] that doesn't right.
Is there a small library you could recommend?
pulling png is reliable except one file gives me negative numbers [pic renders correctly in vdj, and checked the header it really is a png] and the data at 16 & 20 really is negative
then there's jpg I've tried about 3 no library methods but there's always one file [always different for different methods] that doesn't right.
Is there a small library you could recommend?
Posted Tue 28 Mar 23 @ 3:21 pm
never mind, I put 2 & 2 together
D3D11_TEXTURE2D_DESC, will give me real dimensions
D3D11_TEXTURE2D_DESC, will give me real dimensions
Posted Tue 28 Mar 23 @ 5:15 pm