There is no way AFAIK to unload an effect from a slot
Cloning effects only clones currently loaded slots
So that the result is not the clone from original but a mixed set of effects : those present in cloning source deck with those present in destination deck
when this is not really a problem with 1 slot, with 3 this becomes one and with 6...
Note only "numbered slots" are cloned, not videofx and releasefx and colorfx ones
Cloning effects only clones currently loaded slots
So that the result is not the clone from original but a mixed set of effects : those present in cloning source deck with those present in destination deck
when this is not really a problem with 1 slot, with 3 this becomes one and with 6...
Note only "numbered slots" are cloned, not videofx and releasefx and colorfx ones
Posted Tue 23 Feb 21 @ 11:56 am
What is the problem with having a slot non-empty?
Posted Tue 23 Feb 21 @ 11:59 am
the problem is:
as cloning do not clone status of slots (but only plugins)
if the effect in destination is active in a slot and corresponding slot is empty in source, fx is still there and active after cloning so that this is not a clone but a mix with already present plugins in destination deck
this can be a functionality, but a full clone (including empty slots) would be fine too
as well as a clone with slot state.. (and maybe effect parameters if possible too)
as cloning do not clone status of slots (but only plugins)
if the effect in destination is active in a slot and corresponding slot is empty in source, fx is still there and active after cloning so that this is not a clone but a mix with already present plugins in destination deck
this can be a functionality, but a full clone (including empty slots) would be fine too
as well as a clone with slot state.. (and maybe effect parameters if possible too)
Posted Tue 23 Feb 21 @ 12:23 pm