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Forum: German Forum

Topic: Denon MCX8000 (Stammtisch) - Page: 31.25

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metrixPRO InfinityMember since 2007
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="DDJSX" author="Atomix Productions" version="830" date="2018-09-06">
<info>http://www.virtualdj.com/manuals/hardware/pioneer/ddjsx.html</info>
<map value="LED_CONNECTED" action="get deck" />
<map value="LED_LOADED" action="load_pulse" />
<map value="PANEL_SELECT" action="holding ? show_splitpanel 'sideview' : sideview +1" />
<map value="SHIFT_PANEL_SELECT" action="holding ? show_splitpanel 'info' : skin_panel 'mixer' on ? skin_panel 'video' on : skin_panel 'video' on ? skin_panel 'scratch' on : skin_panel 'mixer' on" />
<map value="FX1_ASSIGN" action="effect_clone 1" />
<map value="FX2_ASSIGN" action="effect_clone 2" />
<map value="FX3_ASSIGN" action="effect_clone 3" />
<map value="FX4_ASSIGN" action="effect_clone 4" />
<map value="FX1_1" action="effect_slider 1" />
<map value="FX1_2" action="effect_3slots_layout ? effect_slider 2 1 : effect_slider 2" />
<map value="FX1_3" action="effect_3slots_layout ? effect_slider 3 1 : effect_slider 3" />
<map value="FX2_1" action="effect_slider 1" />
<map value="FX2_2" action="effect_3slots_layout ? effect_slider 2 1 : effect_slider 2" />
<map value="FX2_3" action="effect_3slots_layout ? effect_slider 3 1 : effect_slider 3" />
<map value="FX1_1_ON" action="effect_active 1" />
<map value="FX1_2_ON" action="effect_3slots_layout ? effect_active 2 : effect_select -1" />
<map value="FX1_3_ON" action="effect_3slots_layout ? effect_active 3 : effect_select +1" />
<map value="FX2_1_ON" action="effect_active 1" />
<map value="FX2_2_ON" action="effect_3slots_layout ? effect_active 2 : effect_select -1" />
<map value="FX2_3_ON" action="effect_3slots_layout ? effect_active 3 : effect_select +1" />
<map value="SHIFT_FX1_1" action="effect_3slots_layout ? effect_slider 1 2 : effect_slider 4" />
<map value="SHIFT_FX1_2" action="effect_3slots_layout ? effect_slider 2 2 : effect_slider 5" />
<map value="SHIFT_FX1_3" action="effect_3slots_layout ? effect_slider 3 2 : effect_slider 6" />
<map value="SHIFT_FX2_1" action="effect_3slots_layout ? effect_slider 1 2 : effect_slider 42" />
<map value="SHIFT_FX2_2" action="effect_3slots_layout ? effect_slider 2 2 : effect_slider 5" />
<map value="SHIFT_FX2_3" action="effect_3slots_layout ? effect_slider 3 2 : effect_slider 6" />
<map value="SHIFT_FX1_1_ON" action="effect_3slots_layout ? effect_select 1 +1 : effect button 1" />
<map value="SHIFT_FX1_2_ON" action="effect_3slots_layout ? effect_select 2 +1 : effect_button 2" />
<map value="SHIFT_FX1_3_ON" action="effect_3slots_layout ? effect_select 3 +1 : effect button 3" />
<map value="SHIFT_FX2_1_ON" action="effect_3slots_layout ? effect_select 1 +1 : effect button 1" />
<map value="SHIFT_FX2_2_ON" action="effect_3slots_layout ? effect_select 2 +1 : effect_button 2" />
<map value="SHIFT_FX2_3_ON" action="effect_3slots_layout ? effect_select 3 +1 : effect button 3" />
<map value="FX1_ENC_BEATS" action="param_smaller 0 ? effect_beats -1 : effect_beats +1" />
<map value="FX2_ENC_BEATS" action="param_smaller 0 ? effect_beats -1 : effect_beats +1" />
<map value="FX1_BEATS" action="effect_beats 4" />
<map value="FX2_BEATS" action="effect_beats 4" />
<map value="FX1_TAP" action="set 'FX1Tap' 1 while_pressed & beat_tap" />
<map value="FX2_TAP" action="set 'FX2Tap' 1 while_pressed & beat_tap" />
<map value="LED_FX1_TAP" action="var 'FX1Tap' " />
<map value="LED_FX2_TAP" action="var 'FX2Tap' " />
<map value="SHIFT_FX1_ENC_BEATS" action="key_move" />
<map value="SHIFT_FX2_ENC_BEATS" action="key_move" />
<map value="SHIFT_FX1_BEATS" action="key 0" />
<map value="SHIFT_FX2_BEATS" action="key 0" />
<map value="SHIFT_FX1_TAP" action="effect_3slots_layout" />
<map value="SHIFT_FX2_TAP" action="effect_3slots_layout" />
<map value="LED_SHIFT_FX1_TAP" action="effect_3slots_layout" />
<map value="LED_SHIFT_FX2_TAP" action="effect_3slots_layout" />
<map value="NEEDLE_SEARCH_TOUCH" action="is_audible ? nothing : down ? play ? set 'ntplay' 1 : play : var_equal 'ntplay' 1 ? set 'ntplay' 0 : pause" />
<map value="NEEDLE_SEARCH" action="is_audible ? nothing : song_pos" />
<map value="SHIFT_NEEDLE_SEARCH_TOUCH" action="down ? play ? set 'ntplay' 1 : play : var_equal 'ntplay' 1 ? set 'ntplay' 0 : pause" />
<map value="SHIFT_NEEDLE_SEARCH" action="song_pos" />
<map value="CENSOR" action="dump while_pressed" />
<map value="LED_CENSOR" action="dump ? on : reverse ? on : off" />
<map value="SHIFT_CENSOR" action="slip_mode ? dump while_pressed : reverse" />
<map value="GRID_ADJUST" action="set 'CBGWidth' 1 while_pressed" />
<map value="SHIFT_GRID_ADJUST" action="set_firstbeat" />
<map value="GRID_SLIDE" action="set 'CBGShift' 1 while_pressed" />
<map value="SHIFT_GRID_SLIDE" action="reanalyze" />
<map value="DECK" action="action_deck 1 ? deck 1 leftdeck : action_deck 2 ? deck 2 rightdeck : action_deck 3 ? deck 3 leftdeck : action_deck 4 ? deck 4 rightdeck : nothing" />
<map value="SHIFT_DECK" action="masterdeck" />
<map value="DUAL_DECK_LEFT" action="toggle '$dualdeckleft'" />
<map value="DUAL_DECK_RIGHT" action="toggle '$dualdeckright'" />

<map value="SHIFT" action="shift" />
<map value="JOG_TOUCH" action="var 'CBGShift' 1 ? nothing : var 'CBGWidth' ? nothing : touchwheel_touch" />
<map value="JOG_CDJ" action="var 'CBGShift' 1 ? adjust_cbg : var 'CBGWidth' ? set_bpm : touchwheel" />
<map value="JOG_VINYL" action="var 'CBGShift' 1 ? adjust_cbg : var 'CBGWidth' ? set_bpm : touchwheel" />
<map value="LED_JOG" action="loaded ? play ? get_rotation : param_smaller 0.004 get_rotation ? constant 0.001 : param_bigger 0.996 get_rotation ? constant 0.001 : get_rotation" />
<map value="LED_JOG_CDJ" action="songpos_remain 10000ms ? blink 250ms : songpos_remain 20000ms ? blink 500ms : songpos_remain 30000ms ? blink : off" />
<map value="SHIFT_JOG_TOUCH" action="nothing" />
<map value="SHIFT_JOG" action="param_smaller 0 ? song_pos -1 : song_pos +1" />
<map value="VINYL" action="vinyl_mode" />
<map value="KEYLOCK" action="key_lock" />
<map value="LED_KEYLOCK" action="pitch_reset ? blink : key_lock" />
<map value="KEYLOCK_HELD" action="pitch_reset" />
<map value="LED_KEYLOCK_HELD" action="pitch_reset ? blink : key_lock" />
<map value="SHIFT_KEYLOCK" action="pitch_range +1" />
<map value="LED_SHIFT_KEYLOCK" action="pitch_range 12% ? on : off" />
<map value="SLIP" action="slip_mode" />
<map value="LED_SLIP" action="slip ? blink : slip_mode" />
<map value="PITCH" action="pitch 'dual'" />
<map value="SHIFT_PITCH" action="pitch" />
<map value="LED_PITCH_TAKEOVER+" action="param_bigger pitch_slider pitch ? blink 200ms : off" />
<map value="LED_PITCH_TAKEOVER-" action="param_bigger pitch pitch_slider ? blink 200ms : off" />
<map value="SYNC" action="sync" />
<map value="SHIFT_SYNC" action="masterdeck" />
<map value="CUE" action="cue_stop" />
<map value="LED_JOG_CUE" action="loaded ? play ? off : on : off" />
<map value="SHIFT_CUE" action="stop & song_pos 0%" />
<map value="PLAY_PAUSE" action="play_pause" />
<map value="LED_PLAY_PAUSE" action="play ? on : cue ? off : loaded ? blink : off" />
<map value="LED_JOG_PLAY_PAUSE" action="play" />
<map value="SHIFT_PLAY_PAUSE" action="play_stutter" />
<map value="AUTO_LOOP" action="loop" />
<map value="LOOP_HALF" action="loop_half & set 'LoopHalfON' 1 while_pressed" />
<map value="LOOP_DOUBLE" action="loop_double & set 'LoopDoubleON' 1 while_pressed" />
<map value="LED_LOOP_HALF" action="var 'LoopHalfON'" />
<map value="LED_LOOP_DOUBLE" action="var 'LoopDoubleON' " />
<map value="LOOP_IN" action="loop ? loop_adjust 'in' : loop_in" />
<map value="LOOP_OUT" action="loop ? loop_adjust 'out' : loop_out" />
<map value="LED_LOOP_IN" action="loop_adjust 'in' ? blink 300ms : loop_in" />
<map value="LED_LOOP_OUT" action="loop_adjust 'out' ? blink 300ms : loop_out" />
<map value="SHIFT_AUTO_LOOP" action="loop_load" />
<map value="SHIFT_LOOP_HALF" action="loop_move -100%" />
<map value="SHIFT_LOOP_DOUBLE" action="loop_move +100%" />
<map value="LED_SHIFT_LOOP_HALF" action="loop" />
<map value="LED_SHIFT_LOOP_DOUBLE" action="loop" />
<map value="SHIFT_LOOP_IN" action="loop_load_prepare +1" />
<map value="SHIFT_LOOP_OUT" action="reloop" />
<map value="PAD_MODE_SAMPLER" action="pad_page 'sampler'" />
<map value="PAD_MODE_HOTCUE" action="pad_page 'hotcues'" />
<map value="PAD_MODE_ROLL" action="pad_page 'Loop Roll'" />
<map value="PAD_MODE_SLICER" action="pad_page 'slicer'" />
<map value="PAD_MODE_GROUP1" action="pad_page 'cueloop'" />
<map value="PAD_MODE_GROUP2" action="pad_page 'loop'" />
<map value="PAD_MODE_GROUP3" action="pad_page 'beatjump'" />
<map value="PAD_MODE_GROUP4" action="pad_page 'remix points'" />
<map value="PAD_MODE_SAMPLER_VEL" action="pad_pressure_switch" />
<map value="PAD_MODE_GROUP4_VEL" action="pad_pressure_switch" />
<map value="HOTCUE_PAD1" action="pad 1" />
<map value="HOTCUE_PAD2" action="pad 2" />
<map value="HOTCUE_PAD3" action="pad 3" />
<map value="HOTCUE_PAD4" action="pad 4" />
<map value="HOTCUE_PAD5" action="pad 5" />
<map value="HOTCUE_PAD6" action="pad 6" />
<map value="HOTCUE_PAD7" action="pad 7" />
<map value="HOTCUE_PAD8" action="pad 8" />
<map value="LED_HOTCUE_PAD1" action="pad 1" />
<map value="LED_HOTCUE_PAD2" action="pad 2" />
<map value="LED_HOTCUE_PAD3" action="pad 3" />
<map value="LED_HOTCUE_PAD4" action="pad 4" />
<map value="LED_HOTCUE_PAD5" action="pad 5" />
<map value="LED_HOTCUE_PAD6" action="pad 6" />
<map value="LED_HOTCUE_PAD7" action="pad 7" />
<map value="LED_HOTCUE_PAD8" action="pad 8" />
<map value="SHIFT_HOTCUE_PAD1" action="padshift 1" />
<map value="SHIFT_HOTCUE_PAD2" action="padshift 2" />
<map value="SHIFT_HOTCUE_PAD3" action="padshift 3" />
<map value="SHIFT_HOTCUE_PAD4" action="padshift 4" />
<map value="SHIFT_HOTCUE_PAD5" action="padshift 5" />
<map value="SHIFT_HOTCUE_PAD6" action="padshift 6" />
<map value="SHIFT_HOTCUE_PAD7" action="padshift 7" />
<map value="SHIFT_HOTCUE_PAD8" action="padshift 8" />
<map value="LED_SHIFT_HOTCUE_PAD1" action="padshift 1" />
<map value="LED_SHIFT_HOTCUE_PAD2" action="padshift 2" />
<map value="LED_SHIFT_HOTCUE_PAD3" action="padshift 3" />
<map value="LED_SHIFT_HOTCUE_PAD4" action="padshift 4" />
<map value="LED_SHIFT_HOTCUE_PAD5" action="padshift 5" />
<map value="LED_SHIFT_HOTCUE_PAD6" action="padshift 6" />
<map value="LED_SHIFT_HOTCUE_PAD7" action="padshift 7" />
<map value="LED_SHIFT_HOTCUE_PAD8" action="padshift 8" />
<map value="HOTCUE_PARAM-" action="pad_param -1" />
<map value="HOTCUE_PARAM+" action="pad_param +1" />
<map value="SHIFT_HOTCUE_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_HOTCUE_PARAM+" action="pad_param2 +1" />
<map value="GROUP1_PAD1" action="pad 1" />
<map value="GROUP1_PAD2" action="pad 2" />
<map value="GROUP1_PAD3" action="pad 3" />
<map value="GROUP1_PAD4" action="pad 4" />
<map value="GROUP1_PAD5" action="pad 5" />
<map value="GROUP1_PAD6" action="pad 6" />
<map value="GROUP1_PAD7" action="pad 7" />
<map value="GROUP1_PAD8" action="pad 8" />
<map value="LED_GROUP1_PAD1" action="pad 1" />
<map value="LED_GROUP1_PAD2" action="pad 2" />
<map value="LED_GROUP1_PAD3" action="pad 3" />
<map value="LED_GROUP1_PAD4" action="pad 4" />
<map value="LED_GROUP1_PAD5" action="pad 5" />
<map value="LED_GROUP1_PAD6" action="pad 6" />
<map value="LED_GROUP1_PAD7" action="pad 7" />
<map value="LED_GROUP1_PAD8" action="pad 8" />
<map value="SHIFT_GROUP1_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP1_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP1_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP1_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP1_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP1_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP1_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP1_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP1_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP1_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP1_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP1_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP1_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP1_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP1_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP1_PAD8" action="padshift 8" />
<map value="GROUP1_PARAM-" action="pad_param -1" />
<map value="GROUP1_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP1_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP1_PARAM+" action="pad_param2 +1" />
<map value="ROLL_PAD1" action="pad 1" />
<map value="ROLL_PAD2" action="pad 2" />
<map value="ROLL_PAD3" action="pad 3" />
<map value="ROLL_PAD4" action="pad 4" />
<map value="ROLL_PAD5" action="pad 5" />
<map value="ROLL_PAD6" action="pad 6" />
<map value="ROLL_PAD7" action="pad 7" />
<map value="ROLL_PAD8" action="pad 8" />
<map value="LED_ROLL_PAD1" action="pad 1" />
<map value="LED_ROLL_PAD2" action="pad 2" />
<map value="LED_ROLL_PAD3" action="pad 3" />
<map value="LED_ROLL_PAD4" action="pad 4" />
<map value="LED_ROLL_PAD5" action="pad 5" />
<map value="LED_ROLL_PAD6" action="pad 6" />
<map value="LED_ROLL_PAD7" action="pad 7" />
<map value="LED_ROLL_PAD8" action="pad 8" />
<map value="SHIFT_ROLL_PAD1" action="padshift 1" />
<map value="SHIFT_ROLL_PAD2" action="padshift 2" />
<map value="SHIFT_ROLL_PAD3" action="padshift 3" />
<map value="SHIFT_ROLL_PAD4" action="padshift 4" />
<map value="SHIFT_ROLL_PAD5" action="padshift 5" />
<map value="SHIFT_ROLL_PAD6" action="padshift 6" />
<map value="SHIFT_ROLL_PAD7" action="padshift 7" />
<map value="SHIFT_ROLL_PAD8" action="padshift 8" />
<map value="LED_SHIFT_ROLL_PAD1" action="padshift 1" />
<map value="LED_SHIFT_ROLL_PAD2" action="padshift 2" />
<map value="LED_SHIFT_ROLL_PAD3" action="padshift 3" />
<map value="LED_SHIFT_ROLL_PAD4" action="padshift 4" />
<map value="LED_SHIFT_ROLL_PAD5" action="padshift 5" />
<map value="LED_SHIFT_ROLL_PAD6" action="padshift 6" />
<map value="LED_SHIFT_ROLL_PAD7" action="padshift 7" />
<map value="LED_SHIFT_ROLL_PAD8" action="padshift 8" />
<map value="ROLL_PARAM-" action="pad_param -1" />
<map value="ROLL_PARAM+" action="pad_param +1" />
<map value="SHIFT_ROLL_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_ROLL_PARAM+" action="pad_param2 +1" />
<map value="GROUP2_PAD1" action="pad 1" />
<map value="GROUP2_PAD2" action="pad 2" />
<map value="GROUP2_PAD3" action="pad 3" />
<map value="GROUP2_PAD4" action="pad 4" />
<map value="GROUP2_PAD5" action="pad 5" />
<map value="GROUP2_PAD6" action="pad 6" />
<map value="GROUP2_PAD7" action="pad 7" />
<map value="GROUP2_PAD8" action="pad 8" />
<map value="LED_GROUP2_PAD1" action="pad 1" />
<map value="LED_GROUP2_PAD2" action="pad 2" />
<map value="LED_GROUP2_PAD3" action="pad 3" />
<map value="LED_GROUP2_PAD4" action="pad 4" />
<map value="LED_GROUP2_PAD5" action="pad 5" />
<map value="LED_GROUP2_PAD6" action="pad 6" />
<map value="LED_GROUP2_PAD7" action="pad 7" />
<map value="LED_GROUP2_PAD8" action="pad 8" />
<map value="SHIFT_GROUP2_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP2_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP2_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP2_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP2_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP2_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP2_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP2_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP2_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP2_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP2_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP2_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP2_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP2_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP2_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP2_PAD8" action="padshift 8" />
<map value="GROUP2_PARAM-" action="pad_param -1" />
<map value="GROUP2_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP2_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP2_PARAM+" action="pad_param2 +1" />
<map value="SLICER_PAD1" action="pad 1" />
<map value="SLICER_PAD2" action="pad 2" />
<map value="SLICER_PAD3" action="pad 3" />
<map value="SLICER_PAD4" action="pad 4" />
<map value="SLICER_PAD5" action="pad 5" />
<map value="SLICER_PAD6" action="pad 6" />
<map value="SLICER_PAD7" action="pad 7" />
<map value="SLICER_PAD8" action="pad 8" />
<map value="LED_SLICER_PAD1" action="pad 1" />
<map value="LED_SLICER_PAD2" action="pad 2" />
<map value="LED_SLICER_PAD3" action="pad 3" />
<map value="LED_SLICER_PAD4" action="pad 4" />
<map value="LED_SLICER_PAD5" action="pad 5" />
<map value="LED_SLICER_PAD6" action="pad 6" />
<map value="LED_SLICER_PAD7" action="pad 7" />
<map value="LED_SLICER_PAD8" action="pad 8" />
<map value="SHIFT_SLICER_PAD1" action="padshift 1" />
<map value="SHIFT_SLICER_PAD2" action="padshift 2" />
<map value="SHIFT_SLICER_PAD3" action="padshift 3" />
<map value="SHIFT_SLICER_PAD4" action="padshift 4" />
<map value="SHIFT_SLICER_PAD5" action="padshift 5" />
<map value="SHIFT_SLICER_PAD6" action="padshift 6" />
<map value="SHIFT_SLICER_PAD7" action="padshift 7" />
<map value="SHIFT_SLICER_PAD8" action="padshift 8" />
<map value="LED_SHIFT_SLICER_PAD1" action="pad 1" />
<map value="LED_SHIFT_SLICER_PAD2" action="pad 2" />
<map value="LED_SHIFT_SLICER_PAD3" action="pad 3" />
<map value="LED_SHIFT_SLICER_PAD4" action="pad 4" />
<map value="LED_SHIFT_SLICER_PAD5" action="pad 5" />
<map value="LED_SHIFT_SLICER_PAD6" action="pad 6" />
<map value="LED_SHIFT_SLICER_PAD7" action="pad 7" />
<map value="LED_SHIFT_SLICER_PAD8" action="pad 8" />
<map value="SLICER_PARAM-" action="pad_param -1" />
<map value="SLICER_PARAM+" action="pad_param +1" />
<map value="SHIFT_SLICER_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_SLICER_PARAM+" action="pad_param2 +1" />
<map value="GROUP3_PAD1" action="pad 1" />
<map value="GROUP3_PAD2" action="pad 2" />
<map value="GROUP3_PAD3" action="pad 3" />
<map value="GROUP3_PAD4" action="pad 4" />
<map value="GROUP3_PAD5" action="pad 5" />
<map value="GROUP3_PAD6" action="pad 6" />
<map value="GROUP3_PAD7" action="pad 7" />
<map value="GROUP3_PAD8" action="pad 8" />
<map value="LED_GROUP3_PAD1" action="pad 1" />
<map value="LED_GROUP3_PAD2" action="pad 2" />
<map value="LED_GROUP3_PAD3" action="pad 3" />
<map value="LED_GROUP3_PAD4" action="pad 4" />
<map value="LED_GROUP3_PAD5" action="pad 5" />
<map value="LED_GROUP3_PAD6" action="pad 6" />
<map value="LED_GROUP3_PAD7" action="pad 7" />
<map value="LED_GROUP3_PAD8" action="pad 8" />
<map value="SHIFT_GROUP3_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP3_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP3_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP3_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP3_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP3_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP3_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP3_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP3_PAD1" action="padshift 1" />
<map value="LED_SHIFT_GROUP3_PAD2" action="padshift 2" />
<map value="LED_SHIFT_GROUP3_PAD3" action="padshift 3" />
<map value="LED_SHIFT_GROUP3_PAD4" action="padshift 4" />
<map value="LED_SHIFT_GROUP3_PAD5" action="padshift 5" />
<map value="LED_SHIFT_GROUP3_PAD6" action="padshift 6" />
<map value="LED_SHIFT_GROUP3_PAD7" action="padshift 7" />
<map value="LED_SHIFT_GROUP3_PAD8" action="padshift 8" />
<map value="GROUP3_PARAM-" action="pad_param -1" />
<map value="GROUP3_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP3_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP3_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_PAD1" action="pad 1" />
<map value="SAMPLER_PAD2" action="pad 2" />
<map value="SAMPLER_PAD3" action="pad 3" />
<map value="SAMPLER_PAD4" action="pad 4" />
<map value="SAMPLER_PAD5" action="pad 5" />
<map value="SAMPLER_PAD6" action="pad 6" />
<map value="SAMPLER_PAD7" action="pad 7" />
<map value="SAMPLER_PAD8" action="pad 8" />
<map value="LED_SAMPLER_PAD1" action="pad_page 'sampler' ? sampler_loaded 1 ? sampler_pad 1 ? blink 300ms : on : off : pad 1" />
<map value="LED_SAMPLER_PAD2" action="pad_page 'sampler' ? sampler_loaded 2 ? sampler_pad 2 ? blink 300ms : on : off : pad 2" />
<map value="LED_SAMPLER_PAD3" action="pad_page 'sampler' ? sampler_loaded 3 ? sampler_pad 3 ? blink 300ms : on : off : pad 3" />
<map value="LED_SAMPLER_PAD4" action="pad_page 'sampler' ? sampler_loaded 4 ? sampler_pad 4 ? blink 300ms : on : off : pad 4" />
<map value="LED_SAMPLER_PAD5" action="pad_page 'sampler' ? sampler_loaded 5 ? sampler_pad 5 ? blink 300ms : on : off : pad 5" />
<map value="LED_SAMPLER_PAD6" action="pad_page 'sampler' ? sampler_loaded 6 ? sampler_pad 6 ? blink 300ms : on : off : pad 6" />
<map value="LED_SAMPLER_PAD7" action="pad_page 'sampler' ? sampler_loaded 7 ? sampler_pad 7 ? blink 300ms : on : off : pad 7" />
<map value="LED_SAMPLER_PAD8" action="pad_page 'sampler' ? sampler_loaded 8 ? sampler_pad 8 ? blink 300ms : on : off : pad 8" />
<map value="SHIFT_SAMPLER_PAD1" action="padshift 1" />
<map value="SHIFT_SAMPLER_PAD2" action="padshift 2" />
<map value="SHIFT_SAMPLER_PAD3" action="padshift 3" />
<map value="SHIFT_SAMPLER_PAD4" action="padshift 4" />
<map value="SHIFT_SAMPLER_PAD5" action="padshift 5" />
<map value="SHIFT_SAMPLER_PAD6" action="padshift 6" />
<map value="SHIFT_SAMPLER_PAD7" action="padshift 7" />
<map value="SHIFT_SAMPLER_PAD8" action="padshift 8" />
<map value="LED_SHIFT_SAMPLER_PAD1" action="pad_page 'sampler' ? sampler_loaded 1 ? sampler_pad 1 ? blink 300ms : on : off : padshift 1" />
<map value="LED_SHIFT_SAMPLER_PAD2" action="pad_page 'sampler' ? sampler_loaded 2 ? sampler_pad 2 ? blink 300ms : on : off : padshift 2" />
<map value="LED_SHIFT_SAMPLER_PAD3" action="pad_page 'sampler' ? sampler_loaded 3 ? sampler_pad 3 ? blink 300ms : on : off : padshift 3" />
<map value="LED_SHIFT_SAMPLER_PAD4" action="pad_page 'sampler' ? sampler_loaded 4 ? sampler_pad 4 ? blink 300ms : on : off : padshift 4" />
<map value="LED_SHIFT_SAMPLER_PAD5" action="pad_page 'sampler' ? sampler_loaded 5 ? sampler_pad 5 ? blink 300ms : on : off : padshift 5" />
<map value="LED_SHIFT_SAMPLER_PAD6" action="pad_page 'sampler' ? sampler_loaded 6 ? sampler_pad 6 ? blink 300ms : on : off : padshift 6" />
<map value="LED_SHIFT_SAMPLER_PAD7" action="pad_page 'sampler' ? sampler_loaded 7 ? sampler_pad 7 ? blink 300ms : on : off : padshift 7" />
<map value="LED_SHIFT_SAMPLER_PAD8" action="pad_page 'sampler' ? sampler_loaded 8 ? sampler_pad 8 ? blink 300ms : on : off : padshift 8" />
<map value="SAMPLER_PARAM-" action="pad_param -1" />
<map value="SAMPLER_PARAM+" action="pad_param +1" />
<map value="SHIFT_SAMPLER_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_SAMPLER_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_PAD1_VEL" action="pad_pressure 1" />
<map value="SAMPLER_PAD2_VEL" action="pad_pressure 2" />
<map value="SAMPLER_PAD3_VEL" action="pad_pressure 3" />
<map value="SAMPLER_PAD4_VEL" action="pad_pressure 4" />
<map value="SAMPLER_PAD5_VEL" action="pad_pressure 5" />
<map value="SAMPLER_PAD6_VEL" action="pad_pressure 6" />
<map value="SAMPLER_PAD7_VEL" action="pad_pressure 7" />
<map value="SAMPLER_PAD8_VEL" action="pad_pressure 8" />
<map value="GROUP4_PAD1" action="pad 1" />
<map value="GROUP4_PAD2" action="pad 2" />
<map value="GROUP4_PAD3" action="pad 3" />
<map value="GROUP4_PAD4" action="pad 4" />
<map value="GROUP4_PAD5" action="pad 5" />
<map value="GROUP4_PAD6" action="pad 6" />
<map value="GROUP4_PAD7" action="pad 7" />
<map value="GROUP4_PAD8" action="pad 8" />
<map value="LED_GROUP4_PAD1" action="pad 1" />
<map value="LED_GROUP4_PAD2" action="pad 2" />
<map value="LED_GROUP4_PAD3" action="pad 3" />
<map value="LED_GROUP4_PAD4" action="pad 4" />
<map value="LED_GROUP4_PAD5" action="pad 5" />
<map value="LED_GROUP4_PAD6" action="pad 6" />
<map value="LED_GROUP4_PAD7" action="pad 7" />
<map value="LED_GROUP4_PAD8" action="pad 8" />
<map value="GROUP4_PAD1_VEL" action="pad_pressure 1" />
<map value="GROUP4_PAD2_VEL" action="pad_pressure 2" />
<map value="GROUP4_PAD3_VEL" action="pad_pressure 3" />
<map value="GROUP4_PAD4_VEL" action="pad_pressure 4" />
<map value="GROUP4_PAD5_VEL" action="pad_pressure 5" />
<map value="GROUP4_PAD6_VEL" action="pad_pressure 6" />
<map value="GROUP4_PAD7_VEL" action="pad_pressure 7" />
<map value="GROUP4_PAD8_VEL" action="pad_pressure 8" />
<map value="SHIFT_GROUP4_PAD1" action="padshift 1" />
<map value="SHIFT_GROUP4_PAD2" action="padshift 2" />
<map value="SHIFT_GROUP4_PAD3" action="padshift 3" />
<map value="SHIFT_GROUP4_PAD4" action="padshift 4" />
<map value="SHIFT_GROUP4_PAD5" action="padshift 5" />
<map value="SHIFT_GROUP4_PAD6" action="padshift 6" />
<map value="SHIFT_GROUP4_PAD7" action="padshift 7" />
<map value="SHIFT_GROUP4_PAD8" action="padshift 8" />
<map value="LED_SHIFT_GROUP4_PAD1" action="pad 1" />
<map value="LED_SHIFT_GROUP4_PAD2" action="pad 2" />
<map value="LED_SHIFT_GROUP4_PAD3" action="pad 3" />
<map value="LED_SHIFT_GROUP4_PAD4" action="pad 4" />
<map value="LED_SHIFT_GROUP4_PAD5" action="pad 5" />
<map value="LED_SHIFT_GROUP4_PAD6" action="pad 6" />
<map value="LED_SHIFT_GROUP4_PAD7" action="pad 7" />
<map value="LED_SHIFT_GROUP4_PAD8" action="pad 8" />
<map value="GROUP4_PARAM-" action="pad_param -1" />
<map value="GROUP4_PARAM+" action="pad_param +1" />
<map value="SHIFT_GROUP4_PARAM-" action="pad_param2 -1" />
<map value="SHIFT_GROUP4_PARAM+" action="pad_param2 +1" />
<map value="SAMPLER_VOLUME" action="sampler_volume_master" />
<map value="SHIFT_SAMPLER_VOLUME" action="video_transition_slider 1" />
<map value="GAIN" action="var 'hwmixer' ? nothing : gain" />
<map value="EQ_HIGH" action="var 'hwmixer' ? nothing : eq_high" />
<map value="EQ_MID" action="var 'hwmixer' ? nothing : eq_mid" />
<map value="EQ_LOW" action="var 'hwmixer' ? nothing : eq_low" />
<map value="FILTER" action="var 'hwmixer' ? nothing : filter" />
<map value="FILTER_ON" action="var 'hwmixer' ? nothing : down ? nothing : filter 50%" />
<map value="PFL" action="var 'hwmixer' ? nothing : pfl" />
<map value="TAP" action="var 'hwmixer' ? nothing : beat_tap" />
<map value="LED_TAP" action="var 'hwmixer' ? nothing : play ? param_bigger 0.9 get_beatgrid ? on : off : off" />
<map value="VOLUME" action="var 'hwmixer' ? nothing : volume" />
<map value="LED_VOLUME" action="var 'hwmixer' ? nothing : get_level" />
<map value="FADER_START_CUE" action="var 'hwmixer' ? nothing : cue_stop" />
<map value="FADER_START_PLAY" action="var 'hwmixer' ? nothing : play" />
<map value="FADER_START_SYNC" action="var 'hwmixer' ? nothing : sync" />
<map value="CF_ASSIGN_A" action="var 'hwmixer' ? nothing : cross_assign 'left'" />
<map value="CF_ASSIGN_THRU" action="var 'hwmixer' ? nothing : cross_assign 'thru'" />
<map value="CF_ASSIGN_B" action="var 'hwmixer' ? nothing : cross_assign 'right'" />
<map value="CROSSFADER" action="crossfader" />
<map value="CF_CURVE" action="crossfader_curve" />
<map value="INPUT_SELECT" action="down ? set 'hwmixer' 1 & mute on : set 'hwmixer' 0 & mute off" />
<map value="ENC_BROWSE" action="browser_scroll" />
<map value="SHIFT_ENC_BROWSE" action="browser_window 'folders' ? browser_scroll : browser_window 'folders' on & browser_scroll" />
<map value="BROWSE" action="browser_enter" />
<map value="SHIFT_BROWSE" action="browser_zoom" />
<map value="LOAD" action="holding ? unload : load" />
<map value="LED_LOAD" action="var 'hwmixer' ? off : on" />
<map value="BROWSER_SORT" action="action_deck 1 ? browser_sort 'BPM' : action_deck 2 ? browser_sort 'Title' : action_deck 3 ? browser_sort 'Icon' : action_deck 4 ? browser_sort 'Author' : nothing" />
<map value="BACK" action="browser_folder" />
<map value="SHIFT_BACK" action="browser_window -1" />
<map value="LOAD_PREPARE" action="sidelist_add" />
<map value="SHIFT_LOAD_PREPARE" action="browser_window +1" />
<map value="SHIFT_MASTER_PFL" action="video_transition_select +1" />
</mapper>
Also gibt es bei VDJ gar kein Dual Deck es ist als DECK SELECT gemappt : Switch Left decks (1 and 3) and Right Decks (2 and 4).
 

Posted Fri 07 Sep 18 @ 5:32 pm
Wird dann wohl so sein, allerdings könnte man es skript-technisch anpassen, wenn man will.
 

Posted Fri 07 Sep 18 @ 7:05 pm
metrixPRO InfinityMember since 2007
 

Posted Fri 07 Sep 18 @ 8:04 pm
DJLokkePRO InfinityMember since 2012
Jetzt hat es mich auch erwischt ... auf der letzten VA ist nach ca. zwei Stunden der rechte BIldschirm am Controller "eingefrohren"
Zum Glück spielte auch eine Band und ich konnte den Controller neu starten. Danach lief der ohne Probleme durch.
Ach ja, die Helligkeit hatte ich schon reduziert.
Werde das jetzt mal beobachten
Gruß Lokke
 

Posted Wed 12 Sep 18 @ 5:03 am
welche Firmware hast du drauf ?
 

Posted Wed 12 Sep 18 @ 2:23 pm
DJLokkePRO InfinityMember since 2012
EXELBONSAI wrote :
welche Firmware hast du drauf ?


Nicht die Beta ;-)
Bin mir noch unsicher ...
 

Posted Wed 12 Sep 18 @ 5:44 pm
 

Posted Wed 12 Sep 18 @ 6:19 pm
Danke für den Tipp.
 

Posted Thu 13 Sep 18 @ 4:03 am
 

Posted Thu 13 Sep 18 @ 12:41 pm
metrixPRO InfinityMember since 2007
 

Posted Thu 13 Sep 18 @ 5:24 pm
Wichtig läuft denn VDJ weiterhin problemlos mit dem mcx8000 wenn die neue Firmware installiert ist?
 

Posted Thu 13 Sep 18 @ 7:39 pm
jaaaaaaaaaaaaaaaaa

sogar viel besser


Meine Meinung

@ metrix
Das hatte mich gestern auch zum Weißglut gebracht ... nun weiß ich warum es nicht funzte .. (habe es nach hin und her restlos entfernt und neu installiert) dann lief es
 

Posted Thu 13 Sep 18 @ 9:55 pm
DJLokkePRO InfinityMember since 2012
Nach dem Update lief gesternm beim Test ca. 2 Stunden alles rund. Dann hoffen wir mal das jetzt das Thema mit den eingefrohrenen Bildschirmen vorbei ist ;-)
 

Posted Fri 14 Sep 18 @ 5:13 am
metrixPRO InfinityMember since 2007
DJLokke wrote :
...Dann hoffen wir mal das jetzt das Thema mit den eingefrohrenen Bildschirmen vorbei ist ;-)

leider nicht das ist meistens ein Hardware defekt und hat mit der Firmware nichts zu tun

 

Posted Fri 14 Sep 18 @ 6:47 pm
Aber wäre ein Hardware defekt nicht immer da?
Habe seit gestern ebenfalls die neue Firmware drauf und diesmal keine einfrierenden Displays gehabt. Die zwei Veranstaltungen vorher mit der alten Firmware tauchte das Problem mal früher mal später am Abend auf und ließ sich nur durch den Neustart des Controllers beheben, dann meist für den restlichen Abend. Habe aber auch schon ein Job mit eingefrorenem Display komplett zusende gespielt. Also ich für meinen Teil hoffe immernoch das es ein Software Problem war taucht es wieder auf muss der Controller halt zu Denon.
 

Posted Sun 16 Sep 18 @ 9:18 am
DJLokkePRO InfinityMember since 2012
metrix wrote :
DJLokke wrote :
...Dann hoffen wir mal das jetzt das Thema mit den eingefrohrenen Bildschirmen vorbei ist ;-)

leider nicht das ist meistens ein Hardware defekt und hat mit der Firmware nichts zu tun



Gestern wieder neun Stunden mit der neuen Firmware und kein einfrieren des Bildschirm ... scheint (aus meiner Sicht) also kein Hardware Problem zu sein ...
 

Posted Mon 17 Sep 18 @ 4:57 am
Hat jemand zufällig mal eine Textdatei in DEUTSCH gefunden die die einzelnen Positionen und dessen Funktionen des neuen Menüs erklärt ?

Vielen Dank
 

Posted Mon 17 Sep 18 @ 3:23 pm
Zack da ist er wieder.
Gestern Abend dann doch wieder Display freeze die neue Firmware hilft wohl doch nicht. Also geht der Controller zum Service.
 

Posted Sun 23 Sep 18 @ 12:04 pm
metrixPRO InfinityMember since 2007
Hi Guys,

First off let me say that I am very sorry to hear of your issues with the display lock ups and freezes! As a mobile DJ I know how important it is that we trust the gear we use. It’s unfortunate that such an issue has negatively affected this great product and our brands reputation. At Denon DJ we always strive to push the limits and create the highest quality gear possible.

I can confirm that the new firmware version 2.0 does not resolve screen freezing issues. As others have mentioned it is a hardware related issue but does not affect all users. Display lockups are also not reproducible in all environments.

But there is good news…Recently, we discovered that in certain environments, electro static discharge (ESD) could sometimes cause display lockups. Upon this discovery we were able to make hardware changes and improvements to resolve this issue. If you are still experiencing display freeze issues please contact the support team in your area for service. The mcx8000 shipped with a 3-year warranty so almost everyone still qualifies for warranty service. If you’re outside that window please PM me and I will do what I can to help.

https://denondj.com/support

Wie gesagt es ist zu 90% ein Hardware Problem der IC Chip oder ein Kondensator oder auch das Play Board verursachen das Problem usw. Denon ist das alles bekannt und der Support rät immer dazu das Gerät einzuschicken.

The screen freeze is not a firmware relative issue but a power issue. This is how to fix it in a really easy way. Bring screen brithness down to 90 % or 80% and this issue will be over. It is just a power issue. When brithness is high is produces a high power consumption and power supply is not high enough to support both screen synch and brightness

EXELBONSAI wrote :
Hat jemand zufällig mal eine Textdatei in DEUTSCH gefunden die die einzelnen Positionen und dessen Funktionen des neuen Menüs erklärt ?

Vielen Dank


hehe sowas gibt es bei denon nicht
 

Posted Sun 23 Sep 18 @ 2:18 pm
Moin

Dachte ich mir ja schon @ Metrix und hoffte auf eine Übersetzung eines sehr fleißigen Nutzers.. Gibt ja einiges im Netz zu finden. . .
 

Posted Mon 24 Sep 18 @ 9:16 am
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