A beat locked looped track will stop playing at random under the following conditions:
Load a track into Deck 1 with a variable CBG.
Load a regular CBG drum track into Deck 2.
Loop the drum track using it's full length i.e. if the drum track is 16 beats, set a loop of 16 beats.
Enable Beatlock on Deck 2.
Start Deck 1.
Start Deck 2.
At some point Deck 2 will stop playing.
This may well be something to do with where the beat anchor appears on Deck 1. If you half the loop size on Deck 2, it never stops. So somehow it's "running over the end of the loop".
Load a track into Deck 1 with a variable CBG.
Load a regular CBG drum track into Deck 2.
Loop the drum track using it's full length i.e. if the drum track is 16 beats, set a loop of 16 beats.
Enable Beatlock on Deck 2.
Start Deck 1.
Start Deck 2.
At some point Deck 2 will stop playing.
This may well be something to do with where the beat anchor appears on Deck 1. If you half the loop size on Deck 2, it never stops. So somehow it's "running over the end of the loop".
Posted Thu 03 Sep 15 @ 1:27 pm