Scratch bank won't work. When you are playing several samples they all need to be synced and that function isn't available in the scratch bank. With all of the features of Virtual DJ, you would think they would add "a remix Deck" feature too. :)
Posted Tue 16 Nov 21 @ 4:25 pm
The only issue is the follow on, and truth be told that isn't an issue either, scratch bank is a reasonable candidate, with a skin and action poi it's doable, but it's the action poi that's the important part.
Posted Tue 16 Nov 21 @ 4:42 pm
It would be nice to have a small synchronized sequencer that can only record 4-8 beats using the samples. With banks of Drum Kits or Percussion, you could do additional grooves or remixes on the fly. I do this with the RMX-1000 vst which, however, only records 4 beats and can only use its 4 sample banks and is very useful and fun.
Posted Sun 27 Feb 22 @ 12:03 am
Yes, that's something for which we've been waiting a long time!
Posted Sun 27 Feb 22 @ 10:22 am
I noticed that the Sync Start and Sync Lock functions seem to behave the same way, I don't find any difference. I would like a function that would allow samples to start from the beginning and be synchronized with the deck in play but which are independent of a sample already playing.
I try to explain myself better:
If I have a sample, for example vocal, which does not have to start on the first bar but one or two bars before to be synchronized with the right beat of the song in play, the other samples that I will use at the same time will depend on the bars of the sample already in play. and they won't start from the beginning when the pads are pressed, this happens to me with both Sync Start and Sync Lock and sometimes very annoying situations happen. Would a function be possible to make the start of the samples independent from each other but always synchronized to the song in play? Thank you
I try to explain myself better:
If I have a sample, for example vocal, which does not have to start on the first bar but one or two bars before to be synchronized with the right beat of the song in play, the other samples that I will use at the same time will depend on the bars of the sample already in play. and they won't start from the beginning when the pads are pressed, this happens to me with both Sync Start and Sync Lock and sometimes very annoying situations happen. Would a function be possible to make the start of the samples independent from each other but always synchronized to the song in play? Thank you
Posted Sat 05 Mar 22 @ 11:42 pm
Here is a very simple wish for the sampler. Every sample has a tweakable or settable volume control level. It would REALLY be nice if the VDJ software could "remember" the volume settings you set for each sample (instead of resetting them to their default 100% level everytime I launch VDJ). It is a major pain-in-the-butt to have to spend 3 or more minutes having to reset all my samples volume levels before every radio broadcast I do, everytime I launch VDJ.
Posted Sat 13 Aug 22 @ 11:17 pm
Agreed. It's been requested before. Adjusting the individual gains is not acceptable.
For example I have a Maschine+ (sampler) and it has a mixer. To adjust the volumes of each sample I go to the mixer and adjust the volume control - not the gain.
For example I have a Maschine+ (sampler) and it has a mixer. To adjust the volumes of each sample I go to the mixer and adjust the volume control - not the gain.
Posted Sun 14 Aug 22 @ 9:31 am
Hey peeps!
Feature Request
Each sample slot has its own on/off - stutter - hold etc
If i am missing a trick
please enlighten me💡
Feature Request
Each sample slot has its own on/off - stutter - hold etc
If i am missing a trick
please enlighten me💡
Posted Thu 25 Aug 22 @ 8:15 pm
I actually requested that some time ago (and FRUiT requested it in 2016). It should be settable per bank or per sample, rather than global.
Some banks/sounds I wish to play/loop when activated. Others I wish to stutter. It's a pain having to switch modes all the time.
Some banks/sounds I wish to play/loop when activated. Others I wish to stutter. It's a pain having to switch modes all the time.
Posted Fri 26 Aug 22 @ 4:53 pm
tayla wrote :
Hey guys, how about a section for effects for our new found video bank, I don't mean transitions either, good old fx's making those videos dance on screen.
A timer to fire video samples or audio at certain times of the night, an fx bank to control movement on screen, random switch option for the bank your using and a selectable option to move to new folder after random has exhausted clips in a particular bank would be cool to, an area for transition effects from one video sample to another would be nice also.
Thanks
A timer to fire video samples or audio at certain times of the night, an fx bank to control movement on screen, random switch option for the bank your using and a selectable option to move to new folder after random has exhausted clips in a particular bank would be cool to, an area for transition effects from one video sample to another would be nice also.
Thanks
Hola buenos dÃas saludos de Adolfo DJ desde la República Dominicana, eso que dices creo de varias maneras ya existe un ejemplo son los puntos "POI" donde se pueda solicitar que se ejecute en algunos puntos de las canciones según se van reproduciendo en el renglón de acción se puede colocar loop, hotcues, sampler de vÃdeo o audio. Etc. También está la opción del planificador de eventos
Posted Sat 27 Aug 22 @ 2:52 pm
Could we have a kind of AUTO BEAT-GRID??
HI,
The drum sampler (KICK, KICK HARD, KICK SNARE, KICK CLAP etc.) can be used to beef-up weak sounding tracks and it works great for modern tracks.
As far as I understand it, the samples "hit" in time with the beat-grid.
I was wondering if it was technically possible to make the sample "hit" when the software detects the transient in the track?
This way, we could beef-up old disco tracks without having to snap the whole song to a grid, which can be time consuming - and sometimes it sounds worse than the natural human drumming.
Thoughts?
Lee.
HI,
The drum sampler (KICK, KICK HARD, KICK SNARE, KICK CLAP etc.) can be used to beef-up weak sounding tracks and it works great for modern tracks.
As far as I understand it, the samples "hit" in time with the beat-grid.
I was wondering if it was technically possible to make the sample "hit" when the software detects the transient in the track?
This way, we could beef-up old disco tracks without having to snap the whole song to a grid, which can be time consuming - and sometimes it sounds worse than the natural human drumming.
Thoughts?
Lee.
Posted Wed 14 Sep 22 @ 12:27 pm
hi at all! is there in future possibility to add samples from “ browser_window ‘songs’ “ in a sampler_bank directly by a button mapped? like ‘playlist_add’ or ‘sidelist_add’.
Why is theren’t a ‘sampler_add’??
thanks
Why is theren’t a ‘sampler_add’??
thanks
Posted Thu 13 Oct 22 @ 6:09 am
mg_1978 wrote :
hi at all! is there in future possibility to add samples from “ browser_window ‘songs’ “ in a sampler_bank directly by a button mapped? like ‘playlist_add’ or ‘sidelist_add’.
Why is theren’t a ‘sampler_add’??
thanks
Why is theren’t a ‘sampler_add’??
thanks
thanks @Locodog i have solved with a script
Posted Sat 15 Oct 22 @ 3:34 pm
hey all. im playing around as usual mapping stuff.
My question is is there a way to map a sample to a button with out it being in a bank ?
my old way for the button was : sampler_bank "stretch logo"
but i would like to clean out my banks as i have over 100 pages
or is there a way to group pages for audio samples and video samples and beats and so on
My question is is there a way to map a sample to a button with out it being in a bank ?
my old way for the button was : sampler_bank "stretch logo"
but i would like to clean out my banks as i have over 100 pages
or is there a way to group pages for audio samples and video samples and beats and so on
Posted Wed 02 Nov 22 @ 4:07 pm
Bug/ Issue Report
1.
sampler_pad {n} and sampler_play {n} play the counted number of the sample while
sampler_rec {n} records to slot n.
As far as I know his makes it basically impossible to map those in a usable way.
2.
It is not and should be possible to change between to change between
'flat' 'pitched' 'sync-start' an 'sync-lock'
like this:
sampler_loop {slot} {beats} {loop mode}
it would also be useful if this would combine with sampler_pad and sampler_play as well.
1.
sampler_pad {n} and sampler_play {n} play the counted number of the sample while
sampler_rec {n} records to slot n.
As far as I know his makes it basically impossible to map those in a usable way.
2.
It is not and should be possible to change between to change between
'flat' 'pitched' 'sync-start' an 'sync-lock'
like this:
sampler_loop {slot} {beats} {loop mode}
it would also be useful if this would combine with sampler_pad and sampler_play as well.
Posted Fri 09 Dec 22 @ 11:15 pm
It'd be very useful if you could extend samples (with silence) by increasing the length of a sample loop above the sample length.. (currently sample loop size is limited)
This would make playing sounds alternately possible, and grant new rythmic possibility with the sampler!
This would make playing sounds alternately possible, and grant new rythmic possibility with the sampler!
Posted Mon 02 Jan 23 @ 11:29 am
A sequencer would be more "standard" and achieve the same thing. You could just sequence your sample to play every X beats/bars.
Posted Mon 02 Jan 23 @ 12:02 pm
yeah that's true, but the limitation on the sample loop length is really annoying anyway
Posted Mon 02 Jan 23 @ 12:50 pm
Option to can press a same sample button lot of times continuously and can play the same sample simultaneously without stop before finish like akai mpx8.
Posted Wed 26 Apr 23 @ 11:17 am
It would be beneficial to be able to store balance/gain with every sample in a Sample Bank.
This data should not be stored in the sample data itself. I want to adjust balance/gain in the Sampler Bank file list, so, for the same sample, I can have distinct settings in different sample banks.
The reasoning for this is: I want to fire some ambience samples from time to time. These should be subtle and sound from a dedicated direction.
This data should not be stored in the sample data itself. I want to adjust balance/gain in the Sampler Bank file list, so, for the same sample, I can have distinct settings in different sample banks.
The reasoning for this is: I want to fire some ambience samples from time to time. These should be subtle and sound from a dedicated direction.
Posted Sun 04 Jun 23 @ 10:08 pm