I think it's not a good idea adding a new length of loop such as 1/16 and 1/32 using the function loop_half (the new CDJ has got that).
Posted Sun 25 Oct 09 @ 5:56 am
Well OK ... we won't add it then :) .... because it is already there, use -> loop 50% you can go all the way to about 1/16384 then the track kicks out of the loop and continues playing
Posted Sun 25 Oct 09 @ 10:53 am
nice cstoll...
I really did not know that!!
Now I have a question:
using loop 50%, the .xml code
textzone deck="1"
pos x="224" y="287"
size width="27" height="15"
text font="Verdana" size="12" weight="bold" color="#FFFFFF" align="center" format="%loop"
textzone
shows "<->"

I mean we lose 1/16, 1/32, 1/64, etc.
If I use loop 200%, it works good:
I really did not know that!!
Now I have a question:
using loop 50%, the .xml code
textzone deck="1"
pos x="224" y="287"
size width="27" height="15"
text font="Verdana" size="12" weight="bold" color="#FFFFFF" align="center" format="%loop"
textzone
shows "<->"

I mean we lose 1/16, 1/32, 1/64, etc.
If I use loop 200%, it works good:

Posted Sun 25 Oct 09 @ 11:34 am