Wondering what some of the workarounds being used are when your controller does not have enough knobs/sliders to control all of the parameters for a chosen effect?......I find myself having to switch to the effects screen and use my mouse to alter the additional parameters as I only have ONE effects control knob on my controller.....I realize the simple fix is to upgrade controllers, (to more knobs/sliders) but how are you guys working around using an effect like Ramp Delay, with multiple sliders and not enough controller knobs?........thanks for the feedback.... =D .........btw, my biggest grip with the "new" RMX II......One dedicated effects parameter control?...wtf? We all know what a pain doubling EVERYTHING up with SHIFT is.......
Posted Fri 20 Jul 12 @ 5:03 pm
On my Reloop Digital Jockey 2 it only has endless encoders which I hate so I have mapped other controls under shifts, the main ones are the jogwheels as if feels good to use and you get more resolution on things like a filter sweep, or you can emulate the pioneer cdj400 roll with chack's rollit. Then I figure out what sounds the best together and map multiple things to the jog eg, ramp_delay and qb_fiter.
touch sensor
var '$jog_fx' 1 ? down ? effect 'qb_filter' slider 2 75% & effect 'qb_filter' active on & effect 'ramp_delay' active on & var 'effecton' 1 ? set 'effecton' 0 & nothing : effect 'ramp_delay' slider 1 0% & effect 'qb_filter' slider 3 50% : var 'shift' ? set 'effecton' 1 : effect 'qb_filter' active off & effect 'ramp_delay' active off : touchwheel_touch
jogwheel
var 'jog_fx' 1 ? param_greater 0% ? effect 'qb_filter' slider 3 +0.006 & effect 'ramp_delay' slider 1 +0.007 : effect 'qb_filter' slider 3 -0.005 & effect 'ramp_delay' slider 1 -0.007 : touchwheel
I also have my high and mid eq knobs as filter and delay respectively under a shift. and there is a looproll thing like armyofme's white noise mapping she posted on djtt mapped to the volume slider, but for the full details check out the idj manual as that has everything with a bit of detail of the best solutions I have come up with.
http://www.virtualdj.com/homepage/synthet1c/blogs/4680/Icon_Idj_Pocket_Controllerist_Manual.html.
touch sensor
var '$jog_fx' 1 ? down ? effect 'qb_filter' slider 2 75% & effect 'qb_filter' active on & effect 'ramp_delay' active on & var 'effecton' 1 ? set 'effecton' 0 & nothing : effect 'ramp_delay' slider 1 0% & effect 'qb_filter' slider 3 50% : var 'shift' ? set 'effecton' 1 : effect 'qb_filter' active off & effect 'ramp_delay' active off : touchwheel_touch
jogwheel
var 'jog_fx' 1 ? param_greater 0% ? effect 'qb_filter' slider 3 +0.006 & effect 'ramp_delay' slider 1 +0.007 : effect 'qb_filter' slider 3 -0.005 & effect 'ramp_delay' slider 1 -0.007 : touchwheel
I also have my high and mid eq knobs as filter and delay respectively under a shift. and there is a looproll thing like armyofme's white noise mapping she posted on djtt mapped to the volume slider, but for the full details check out the idj manual as that has everything with a bit of detail of the best solutions I have come up with.
http://www.virtualdj.com/homepage/synthet1c/blogs/4680/Icon_Idj_Pocket_Controllerist_Manual.html.
Posted Fri 20 Jul 12 @ 6:01 pm
Whilst I use a S4 which has more than enough knobs, I actually use a DJ-TECH CDJ-101 as my effects controller.
I have it mapped thus...
Rotary encoder (rotate) - deck active effect select
Rotary encoder (push) - turn off all effects/reset filters/reset key
Jog wheel - deck active effect slider 1 (filter for one effect)
Tempo slider - deck active effect slider 2 (Effect slider 1 for one effect)
Play - activate/deactivate deck active effect
Cue - activate/deactivate pre-assigned effect
Think of it as a MIDI/VST EFX unit...
I have it mapped thus...
Rotary encoder (rotate) - deck active effect select
Rotary encoder (push) - turn off all effects/reset filters/reset key
Jog wheel - deck active effect slider 1 (filter for one effect)
Tempo slider - deck active effect slider 2 (Effect slider 1 for one effect)
Play - activate/deactivate deck active effect
Cue - activate/deactivate pre-assigned effect
Think of it as a MIDI/VST EFX unit...
Posted Sun 29 Jul 12 @ 7:20 pm