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Topic: map xone K2. Mappare pads come fossero jog, non cancella gli hotcues

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saluti a tutti.

sto mappando uno xone k2 e ho 2 problemi. Devo mappare due pads come jogwheel, per scorrere nelle tracce ed impostare il cue. Non so da che parte iniziare, non ho trovato niente da copiare, se qualcuno l'ha gia fatto o lo sa fare per favore, mi dia un suggerimento.

Scopiazzando qua e la sono riuscito a mappare i pads, compresi cambio pagina e parametri ma, da quando l'ho fatto, non riesco piu' a cancellare gli hotcues.

prima di mappare i pulsanti del k2 come Pads, li avevo mappati come hotcues e con lo shift li cancellavo come d'uso.
Ora che gli stessi pulsanti li ho rimappati come pads, niente.
Anche premendo shift gli hotcues continuano a fare gli hotcues come se shift non fosse premuto affatto.
Lo shift funziona, ho provato.

allego il mapper, magari e' utile oppure qualcuno vuole provarlo.

saluti


<?xml version="1.0" encoding="UTF-8"?>
<mapper device="XONEK2" author="Atomix Productions" version="830" date="2019-09-12">
<map value="ENC_1_RED_PUSH" action="deck 1 effect_active" />
<map value="ENC_1_RED" action="deck 1 effect_select" />
<map value="ENC_2_RED_PUSH" action="deck 1 loop" />
<map value="ENC_2_RED" action="var $shift ? deck 1 param_smaller 0 ? loop_move -1 : loop_move +1 : deck 1 loop_double
" />
<map value="ENC_3_RED" action="var $shift ? deck 2 param_smaller 0 ? loop_move -1 : loop_move +1 : deck 2 loop_double
" />
<map value="ENC_3_RED_PUSH" action="deck 2 loop" />
<map value="ENC_4_RED" action="deck 2 effect_select" />
<map value="ENC_4_RED_PUSH" action="deck 2 effect_active" />
<map value="KNOB_1_H_RED" action="deck 1 effect_slider 1" />
<map value="BUTTON_1_H_RED" action="deck 1 eq_kill_high" />
<map value="KNOB_2_H_RED" action="var $shift ? deck 1 gain : deck 1 eq_high" />
<map value="BUTTON_2_H_RED" action="deck 2 eq_kill_high" />
<map value="KNOB_3_H_RED" action="var $shift ? deck 2 gain : deck 2 eq_high" />
<map value="BUTTON_3_H_RED" action="deck 3 eq_kill_high" />
<map value="KNOB_4_H_RED" action="var $shift ? master_volume : deck 2 effect_slider 1" />
<map value="BUTTON_4_H_RED" action="deck 4 eq_kill_high" />
<map value="KNOB_1_M_RED" action="deck 1 effect_slider 2" />
<map value="BUTTON_1_M_RED" action="deck 1 masterdeck" />
<map value="KNOB_2_M_RED" action="deck 1 eq_mid" />
<map value="BUTTON_2_M_RED" action="deck 1 sync" />
<map value="KNOB_3_M_RED" action="deck 2 eq_mid" />
<map value="BUTTON_3_M_RED" action="deck 2 sync" />
<map value="KNOB_4_M_RED" action="deck 2 effect_slider 2" />
<map value="BUTTON_4_M_RED" action="deck 2 masterdeck" />
<map value="KNOB_1_L_RED" action="deck 1 filter" />
<map value="BUTTON_1_L_RED" action="var $shift ? deck 1 pitch_bend -5% 500ms : deck 1 pitch_bend +5% 500ms" />
<map value="KNOB_2_L_RED" action="var $shift ? headphone_volume : deck 1 eq_low" />
<map value="BUTTON_2_L_RED" action="deck 1 pfl" />
<map value="KNOB_3_L_RED" action="var $shift ? headphone_mix : deck 2 eq_low" />
<map value="BUTTON_3_L_RED" action="deck 2 pfl" />
<map value="KNOB_4_L_RED" action="deck 2 filter" />
<map value="BUTTON_4_L_RED" action="var $shift ? deck 2 pitch_bend -5% 500ms : deck 2 pitch_bend +5% 500ms" />
<map value="SHIFT_SLIDER_1_RED" action="deck 1 param_invert &amp; pitch" />
<map value="SLIDER_2_RED" action="deck 1 volume" />
<map value="SLIDER_3_RED" action="deck 2 volume" />
<map value="SHIFT_SLIDER_4_RED" action="deck 2 param_invert &amp; pitch" />
<map value="BUTTON_A_RED" action="deck 1 pad 1" />
<map value="BUTTON_B_RED" action="deck 1 pad 2" />
<map value="BUTTON_E_RED" action="deck 1 pad 3" />
<map value="BUTTON_F_RED" action="deck 1 pad 4" />
<map value="BUTTON_I_RED" action="deck 1 pad 5" />
<map value="BUTTON_J_RED" action="deck 1 pad 6" />
<map value="BUTTON_M_RED" action="deck 1 pad 7" />
<map value="BUTTON_N_RED" action="deck 1 pad 8" />
<map value="BUTTON_C_RED" action="deck 2 cue_stop" />
<map value="BUTTON_D_RED" action="deck 2 play_pause" />
<map value="BUTTON_G_RED" action="var $shift ? deck 2 delete_cue 1 : deck 2 hot_cue 1" />
<map value="BUTTON_H_RED" action="var $shift ? deck 2 delete_cue 2 : deck 2 hot_cue 2" />
<map value="BUTTON_K_RED" action="var $shift ? deck 2 delete_cue 3 : deck 2 hot_cue 3" />
<map value="BUTTON_L_RED" action="var $shift ? deck 2 delete_cue 4 : deck 2 hot_cue 4" />
<map value="BUTTON_O_RED" action="var $shift ? deck 2 delete_cue 5 : deck 2 hot_cue 5" />
<map value="BUTTON_P_RED" action="var $shift ? deck 2 delete_cue 6 : deck 2 hot_cue 6" />
<map value="BUTTON_LAYER_RED" action="nothing" />
<map value="ENC_BROWSE_RED" action="browser_scroll" />
<map value="BUTTON_SHIFT_RED" action="set $shift while_pressed" />
<map value="ENC_BROWSE_RED_PUSH" action="var $shift ? browser_folder : browser_enter" />
<map value="ENC_MISC_RED" action="var $shift ? crossfader : auto_crossfade 4000ms" />
</mapper>
 

Posted Thu 12 Sep 19 @ 9:15 pm


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